Ok so your doing it pretty close as your first custom mod as in please please try everything with the mod(people tend to abandon ). I see your forgetting your textures. while in build mod i assume you know where that is right? So what ever your weapon texture are named go to your folder where your mod build currenly is and copy your weapon texture files to the images folder in your mod folder (note: is best to find it using your .gdt file.) Now go to launcher go to where your build mod/iwd is and make sure you check the box, if you dont want to wait that long, go to your appdata where codwaw is and just copy it to the .iwd its much faster like that. (Assumeing you know witch folder i mean).
The barricade where the zombies kept getting stuck has had the area outside of it redone.
The wall here to the left is just a placeholder. I'll finish the room sooner or later.
So I changed how the upgraded M9 works. As I thought it was a tad bland in terms of a weapon upgrade. So I made it a 3-shot burst nade launcher. Basically this maps equivalent of Mustang & Sally. Starts to make crawlers at about round 30-ish. This combined with Double Tap can cause some lag on lesser hardware if you spam it.
Custom weapon textures now work.
Changes compared to the last update:
* Fixed the buggy pathfinding behind barricades, zombies no longer get stuck.
* Fixed powerups spawning outside of the map
* Made it so you can't jump over the railings unless it's the broken spot where it was intended for.
Weapon changes:
P90 has been renamed to the iconic "RC-P90". Fire-rate on it was buffed to match the bullet hose it was.
RPD functions a tad more like Bo2, including a rename of it.
Tokarev has been added (I currently have the wallbuy icon as the ? mark). The upgraded version is called the "trouble maker". Still fixing the viewmodel not showing.
Upgraded AK has been renamed "Soviet Surprise". Has been reblanced to function more like Bo2.
MP5 has been rebalenced to function more like Bo2 (No idea how to change the price from 1200 to 1000, though).
Things I need to fix:
* Mark 2 needs to be added. The bullet type has caused some weapons to have Mark 2 impact effects.
* Viewmodels not showing
* Add Bo1 HUD
* Add Ascension Zombies
* Add Bo1/Bo2 perks
* Make Double Tap function like Bo2 (if possible) Double Post Merge: December 04, 2017, 12:29:36 am
Added Ascension zombies, added some decorative Xmodels (The sinks are custom ones by me).
Last Edit: December 04, 2017, 12:29:36 am by Freakguy22
Updated my map to use UGX 1.1 via the UGX mod helper. Did what the tutorial ask for, and I ended up with a crash.
This map is delayed until I can find the cause of this. It seems to say a bunch of Xmodels and FX are missing.
Edit: Also made a model for a possible custom wonder-weapon. Always thought the Hellfire had potential for being it's own thing, so I made a model for it.
Last Edit: December 10, 2017, 04:29:33 am by Freakguy22
Updated my map to use UGX 1.1 via the UGX mod helper. Did what the tutorial ask for, and I ended up with a crash.
This map is delayed until I can find the cause of this. It seems to say a bunch of Xmodels and FX are missing.
Edit: Also made a model for a possible custom wonder-weapon. Always thought the Hellfire had potential for being it's own thing, so I made a model for it.
thats what is bothering me also, i mean i guess i'll try with original mod tools and see what the resaults are later on(i mean about custom weapons) btw that looks like a chickens horn nice. Mabe also see what would happen if i where to clean install my own custom weapons, just the work is not enough its the potential xD xD xD
With the issue of that error popping up is a number of reasons, did you add anything new into your mod before that error popped up like new textures, or new models or new anything. Cause usually that error comes when you add a overlimit amount of something, or it could be something else. You could go devmap, then logfile your map then post your logfile.
I think it'd be better for me to just generate a new mod with the same map, and reinstall the mod tools. Double Post Merge: December 11, 2017, 02:10:32 amTried to do the manual install of UGX 1.1. Got a nice error and a crash.
Spoiler: click to open...
At this point, there should be no excuse why both the manual, and mod helper installs flat-out break, or crash. I honestly think the UGX mod is broken.
Last Edit: December 11, 2017, 02:10:32 am by Freakguy22
I think it'd be better for me to just generate a new mod with the same map, and reinstall the mod tools.
Did you install the ugx patch before 1.1 mod? And did you convert from 1.00 clearly stated to 1.4 running converter? if you do that it is highly recommended to convert the ugx patch then update to 1.1 doing the converter every update you install. Just to be clear just blame 3arc.
Last Edit: December 11, 2017, 02:13:29 am by GlueGun87
Did you add anything at all prior to it breaking? Like new guns, textures, or xmodels or script_structs, anything really. You should also backup your map file so that you can revert it back to a stable version when adding in things. Take a deep breath and slowly remove the things you added and recompile until you found the source. Calling it quits now would be waste of all that work.
Last Edit: December 11, 2017, 06:49:56 am by Joeycx
How are you extracting the files? (extract here,,, i mean in your root codwaw where your .exe is? specifics like its in your root mod tool the rar files i.e ---> extract here) or extract files???? (Select where you want them???). If your just extracting here then that might be the problem....
I used the UGX 1.1 mod helper (which asks if you have the mod tools installed). I said no, then installed that, and then I made the mod.
Dunno what I did wrong. As that sounds about right to me. Double Post Merge: December 17, 2017, 10:34:12 amDue to the nature of UGX 1.1, trying to go to an older version causes the map to crash, now.
So I'm stuck with a broken map no matter which way I go. So either way, I've just wasted time.
I officially pretty much call it quits, now.
Last Edit: December 17, 2017, 10:34:12 am by Freakguy22