UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

(First map) Facility (Heavy WIP)

HOT
broken avatar :(
Created 6 years ago
by Deleted User
0 Members and 1 Guest are viewing this topic.
9,521 views
broken avatar :(
×
broken avatar :(
Location: cawhere...
Date Registered: 11 August 2016
Last active: 3 years ago
Posts
73
Respect
Forum Rank
Rotting Walker
Primary Group
Member
Personal Quote
I am done. done I am, am I done?
×
GlueGun87's Groups
GlueGun87's Contact & Social Links
Ok so your doing it pretty close as your first custom mod as in please please try everything with the mod(people tend to abandon :'(). I see your forgetting your textures.
while in build mod i assume you know where that is right? So what ever your weapon texture are named go to your folder where your mod build currenly is and copy your weapon texture files to the images folder in your mod folder (note: is best to find it using your .gdt file.) Now go to launcher go to where your build mod/iwd is and make sure you check the box, if you dont want to wait that long, go to your appdata where codwaw is and just copy it to the .iwd its much faster like that. (Assumeing you know witch folder i mean).
broken avatar :(
  • Freakguy22
  • Deleted Member
×
broken avatar :(
Freakguy22
This user is deleted :(
Got the textures working!



The barricade where the zombies kept getting stuck has had the area outside of it redone.



The wall here to the left is just a placeholder. I'll finish the room sooner or later.



So I changed how the upgraded M9 works. As I thought it was a tad bland in terms of a weapon upgrade. So I made it a 3-shot burst nade launcher. Basically this maps equivalent of Mustang & Sally. Starts to make crawlers at about round 30-ish. This combined with Double Tap can cause some lag on lesser hardware if you spam it.



Custom weapon textures now work.



Changes compared to the last update:

* Fixed the buggy pathfinding behind barricades, zombies no longer get stuck.

* Fixed powerups spawning outside of the map

* Made it so you can't jump over the railings unless it's the broken spot where it was intended for.

Weapon changes:

P90 has been renamed to the iconic "RC-P90". Fire-rate on it was buffed to match the bullet hose it was.

RPD functions a tad more like Bo2, including a rename of it.

Tokarev has been added (I currently have the wallbuy icon as the ? mark). The upgraded version is called the "trouble maker". Still fixing the viewmodel not showing.

Upgraded AK has been renamed "Soviet Surprise". Has been reblanced to function more like Bo2.

MP5 has been rebalenced to function more like Bo2 (No idea how to change the price from 1200 to 1000, though).

Things I need to fix:

* Mark 2 needs to be added. The bullet type has caused some weapons to have Mark 2 impact effects.

* Viewmodels not showing

* Add Bo1 HUD

* Add Ascension Zombies

* Add Bo1/Bo2 perks

* Make Double Tap function like Bo2 (if possible)

Double Post Merge: December 04, 2017, 12:29:36 am


Added Ascension zombies, added some decorative Xmodels (The sinks are custom ones by me).

Last Edit: December 04, 2017, 12:29:36 am by Freakguy22
broken avatar :(
  • Freakguy22
  • Deleted Member
×
broken avatar :(
Freakguy22
This user is deleted :(
Updated my map to use UGX 1.1 via the UGX mod helper. Did what the tutorial ask for, and I ended up with a crash.



This map is delayed until I can find the cause of this. It seems to say a bunch of Xmodels and FX are missing.

Edit: Also made a model for a possible custom wonder-weapon. Always thought the Hellfire had potential for being it's own thing, so I made a model for it.

Last Edit: December 10, 2017, 04:29:33 am by Freakguy22
broken avatar :(
×
broken avatar :(
Location: vn
Date Registered: 23 February 2015
Last active: 3 years ago
Posts
208
Respect
Forum Rank
Mr. Elemental
Primary Group
Member
×
Joeycx's Groups
Joeycx's Contact & Social Links
Are you using T4m?
broken avatar :(
×
broken avatar :(
Location: cawhere...
Date Registered: 11 August 2016
Last active: 3 years ago
Posts
73
Respect
Forum Rank
Rotting Walker
Primary Group
Member
Personal Quote
I am done. done I am, am I done?
×
GlueGun87's Groups
GlueGun87's Contact & Social Links
Updated my map to use UGX 1.1 via the UGX mod helper. Did what the tutorial ask for, and I ended up with a crash.


This map is delayed until I can find the cause of this. It seems to say a bunch of Xmodels and FX are missing.

Edit: Also made a model for a possible custom wonder-weapon. Always thought the Hellfire had potential for being it's own thing, so I made a model for it.

thats what is bothering me also, i mean i guess i'll try with original mod tools and see what the resaults are later on(i mean about custom weapons) btw that looks like a chickens horn :D nice. Mabe also see what would happen if i where to clean install my own custom weapons, just the work is not enough its the potential xD xD xD
broken avatar :(
  • Freakguy22
  • Deleted Member
×
broken avatar :(
Freakguy22
This user is deleted :(
I am indeed using T4M.

I assume I have to install the older mod tools before the shift to UGX 1.1?
broken avatar :(
×
broken avatar :(
Location: vn
Date Registered: 23 February 2015
Last active: 3 years ago
Posts
208
Respect
Forum Rank
Mr. Elemental
Primary Group
Member
×
Joeycx's Groups
Joeycx's Contact & Social Links
With the issue of that error popping up is a number of reasons, did you add anything new into your mod before that error popped up like new textures, or new models or new anything. Cause usually that error comes when you add a overlimit amount of something, or it could be something else. You could go devmap, then logfile your map then post your logfile.
broken avatar :(
  • Freakguy22
  • Deleted Member
×
broken avatar :(
Freakguy22
This user is deleted :(
Just checked it out (the loadscreen material is missing due to a rename of the map):

https://pastebin.com/phb9PzG4

I think it'd be better for me to just generate a new mod with the same map, and reinstall the mod tools.

Double Post Merge: December 11, 2017, 02:10:32 am
Tried to do the manual install of UGX 1.1. Got a nice error and a crash.

Spoiler: click to open...
Code Snippet
Plaintext
Error: Could not load xanim "pb_prone_hold_satchel".
Error: Could not load xanim "pt_hold_prone_throw_satchel".
Error: Could not load xanim "pt_hold_throw_satchel".
Error: Could not load xanim "pt_crouch_dw_raise".
Error: Could not load xanim "pt_prone_dw_raise".
-----------------------------------
Error: Could not load xmodel "bo2_c_zom_zombie_soldier_body_g_behead".
Error: Could not load xmodel "c_zom_zombie8_body01_g_behead".
Error: Could not load xmodel "c_zom_zombie_g_rarmspawn".
Error: Could not load xmodel "c_zom_zombie_g_larmspawn".
Error: Could not load xmodel "c_zom_zombie_g_rlegspawn".
Error: Could not load xmodel "c_zom_zombie_g_llegspawn".
Error: Could not load xmodel "zombie_zapper_cagelight_red".
Error: Could not load xmodel "zombie_zapper_cagelight_green".
Error: Could not load xmodel "collision_geo_32x32x128".
'0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
  Domain is any number from 0.001 to 1000
Error: Could not load xmodel "ugxm_acc_cigarette".
Error: Could not load rawfile "shock/zombie_death.shock".
Error: couldn't open 'shock/zombie_death.shock'.
'0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
  Domain is any number from 0.001 to 1000
Error: Could not load xmodel "zombie_zapper_tesla_coil".
Error: Could not load fx "shellejects/pistol_view".
Error: Could not load fx "shellejects/pistol".
Error: Could not load xmodel "weapon_m1911_upgraded_boxmodel".
Error: Could not load xmodel "weapon_fmg_upgraded_boxmodel".
Error: Could not load xmodel "weapon_1887_upgraded_boxmodel".
Error: Could not load fx "ugxm/elemental/elemental_acid_impact".
Error: Could not load fx "ugxm/elemental/elemental_electric_impact".
Error: Could not load fx "ugxm/elemental/elemental_fire_impact".
Error: Could not load xmodel "weapon_1887_elemental_boxmodel".
Error: Could not load fx "ugxm/elemental/elemental_ice_impact".
Error: Could not load fx "ugxm/elemental/elemental_wind_impact".
Error: Could not load xmodel "weapon_fmg_elemental_boxmodel".
Error: Could not load fx "ugxm/elemental/elemental_explosive_impact".
Error: Could not load xmodel "zombie_pickup_perk_bottle".
Error: Could not load xmodel "zombie_vending_item_on".
-----------------------------------

Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Connecting player #0 has a zero GUID
Going from CS_FREE to CS_CONNECTED for  (num 0 guid 0)
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Received packet 0 of stats data
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Received packet 1 of stats data
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Received packet 2 of stats data
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Received packet 3 of stats data
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Received packet 4 of stats data
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Received packet 5 of stats data
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Received packet 6 of stats data
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
--
DynEnt_WriteGameState wrote 2 bytes
--
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Database: Assets Sync Started
Database: Assets Sync Finished
Setting state to CA_LOADING in CL_DownloadsComplete
Patchmaps:
Patchmaps: 0
Patchmaps: 0 0
Patchmaps: 0 0 0
Patchmaps: 0 0 0 0
Patchmaps: 0 0 0 0
Setting state to CA_LOADING in CL_InitCGame
Player 0 no longer burning at time: 0
Player 0 no longer electrified at time: 0
Player 0 no longer transporter sick at time: 0
Error: Could not load material "nightvision_overlay_goggles".
Error: Could not load material "ammo_counter_tesla".
Error: Could not load material "decode_characters".
Error: Could not load material "decode_characters_glow".
Error: Could not load material "killicondied".
Error: Could not load material "killiconcrush".
Error: Could not load material "killiconfalling".
Error: Could not load material "killiconsuicide".
Error: Could not load material "killiconheadshot".
LOADING... collision map
LOADING... graphics
LOADING... maps/ugxm_zombie_facility.d3dbsp

Foliage: --------------------------
Foliage: smodelCount = 25
Foliage: foliage model count = 25 (max=16384)
Foliage: sizeof(g_modelInfos) = 16384, element size = 1
Foliage: --------------------------

vertex stream 2: --------------------------
vertex stream 2: needs 21136 bytes
vertex stream 2: vertex buffer allocate ok
vertex stream 2: --------------------------
LOADING... game media
LOADING...  - textures
Error: Could not load material "headicondisconnected".
Error: Could not load material "headiconyouinkillcam".
Error: Could not load material "objective_up".
Error: Could not load material "objective_down".
Error: Could not load material "compassping_friendly".
Error: Could not load material "objective_friendly_chat".
Error: Could not load material "compassping_enemy".
Error: Could not load material "compass_radarline".
Error: Could not load material "compass_objpoint_airstrike_busy".
Error: Could not load material "compass_objpoint_airstrike_friendly".
Error: Could not load material "hud_flashbangicon".
Error: Could not load material "hud_banzai".
Error: Could not load material "hud_banzaigrenade".
LOADING...  - models
LOADING...  - items
Error: CG_RegisterWeapon: No such bone tag (tag_zfuckmyass) for weapon (m14)
Error: CG_RegisterWeapon: No such bone tag (tag_scope_vzoom) for weapon (l96a1)
Error: CG_RegisterWeapon: No such bone tag (tag_scope) for weapon (l96a1_upgraded)
LOADING...  - inline models
LOADING...  - server models
Error: Could not load fx "env/electrical/fx_elec_wire_spark_dl_oneshot".
Error: Could not load fx "weapon/bouncing_betty/fx_explosion_betty_generic".
Error: Could not load fx "weapon/bouncing_betty/fx_betty_trail".
Error: Could not load fx "misc/fx_zombie_elec_trail_oneshot".
Error: Could not load fx "env/electrical/fx_elec_short_oneshot".
Error: Could not load fx "ugx_scriptplacer_weather_efx".
Error: Could not load fx "maps/mak/fx_cigarette_smoke".
Error: Could not load fx "env/smoke/fx_fog_zombie_amb".
Error: Could not load fx "misc/fx_zombie_grain_cloud".
Error: Could not load fx "ugxm/thundergun/fx_thundergun_knockback_ground".
Error: Could not load fx "maps/zombie_moon/fx_moon_qbomb_explo_distort".
Error: Could not load fx "1".
Error: Could not load fx "weapon/grenade/fx_american_smoke_grenade".
Error: Could not load fx "misc/fx_flare_sky_white_10sec".
Error: Could not load fx "weapon/grenade/fx_gas_grenade_22sec".
Error: Could not load fx "misc/fx_fire_manager1".
Error: Could not load fx "misc/fx_fire_manager2".
Error: Could not load fx "misc/fx_fire_manager3".
Error: Could not load fx "misc/fx_fire_manager4".
Error: Could not load fx "misc/fx_fire_manager5".
Error: Could not load fx "misc/fx_fire_manager6".
Error: Could not load fx "misc/fx_fire_manager7".
Error: Could not load fx "misc/fx_fire_manager8".
Error: Could not load fx "misc/fx_fire_manager9".
Error: Could not load fx "misc/fx_fire_manager10".
Error: Could not load fx "weapon/molotov/fx_molotov_burn_trail".
Error: Could not load fx "weapon/molotov/fx_molotov_burn_trail2".
Error: Could not load fx "weapon/molotov/fx_molotov_wick".
Error: Could not load fx "weapon/rocket/fx_trail_bazooka_geotrail".
Error: Could not load fx "env/fire/fx_fire_player_torso".
Error: Could not load fx "env/fire/fx_fire_player_sm".
Error: Could not load fx "env/fire/fx_fire_player_sm_smk_2sec".
'0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
  Domain is any number from 0.001 to 1000
Error: Could not load rawfile "shock/zombie_death.shock".
Error: couldn't open 'shock/zombie_death.shock'.
Error: Could not load fx "treadfx/heli_dust_default".
Error: Could not load fx "treadfx/heli_water".
Error: Could not load fx "smoke/smoke_trail_white_heli".
Error: Could not load fx "smoke/smoke_trail_black_heli".
Error: Could not load fx "fire/fire_smoke_trail_L".
Error: Could not load fx "fire/jet_afterburner".
Error: Could not load fx "impacts/fx_water_hit_sm".
Error: Could not load fx "impacts/fx_water_hit_md".
Error: Could not load fx "impacts/fx_water_hit_lg".
Error: Could not load fx "impacts/fx_water_object_ripple".
Error: Could not load fx "vehicle/water/fx_wake_lvt_churn".
Error: Could not load fx "bio/player/fx_water_hit_player_bubbles".
Error: Could not load fx "bio/player/fx_player_water_waist_ripple".
Error: Could not load fx "bio/player/fx_player_water_knee_ripple".
LOADING...  - game media done
LOADING... clients
Error: Could not load menufile "ui/scriptmenus/briefing.menu".
Error: Could not load menufile "ui/scriptmenus/ugxm_elemental.menu".
Error: Could not load material "blank".
Error: Could not load material "waypoint_targetneutral".
Error: Could not load material "waypoint_capture".
Error: Could not load material "waypoint_defend".
Error: Could not load material "ugxm_maxammo".
Error: Could not load fx "misc/fx_fire_fthrow_vert_short".
*** CLIENT SPAWN 0 script_brushmodels 0 script_models.
Error: Could not load material "terrain_scorch_bark".
Error: Could not load material "terrain_scorch_brick".
Error: Could not load material "terrain_scorch_carpet".
Error: Could not load material "terrain_scorch_cloth".
Error: Could not load material "terrain_scorch_concrete".
Error: Could not load material "terrain_scorch_dirt".
Error: Could not load material "terrain_scorch_flesh".
Error: Could not load material "terrain_scorch_foliage".
Error: Could not load material "terrain_scorch_glass".
Error: Could not load material "terrain_scorch_gravel".
Error: Could not load material "terrain_scorch_ice".
Error: Could not load material "terrain_scorch_metal".
Error: Could not load material "terrain_scorch_paper".
Error: Could not load material "terrain_scorch_plaster".
Error: Could not load material "terrain_scorch_rock".
Error: Could not load material "terrain_scorch_snow".
Error: Could not load material "terrain_scorch_water".
Error: Could not load material "terrain_scorch_wood".
Error: Could not load material "terrain_scorch_asphalt".
Error: Could not load material "terrain_scorch_ceramic".
Error: Could not load material "terrain_scorch_plastic".
Error: Could not load material "terrain_scorch_rubber".
Error: Could not load material "terrain_scorch_cushion".
Error: Could not load material "terrain_scorch_fruit".
Error: Could not load material "terrain_scorch_paintedmetal".
Error: Could not load material "terrain_scorch_player".
Error: Could not load material "terrain_scorch_tallgrass".
CL_InitCGame:  0.25 seconds
Com_TouchMemory: 0 msec. Using sum: -610995511
Hiding channel: gamenotify
Hiding channel: obituary
Adding channel: gamenotify
Adding channel: obituary
Hiding channel: boldgame
Adding channel: boldgame
Hiding channel: subtitle
Adding channel: subtitle
Hiding channel: coopinfo
Adding channel: coopinfo
Database: Assets Sync Started
Database: Assets Sync Finished
Fade in 20322 1250
Model 'cg_drawPerformanceWarnings':
Database: Assets Sync Started
Database: Assets Sync Finished


Unhandled exception caught


At this point, there should be no excuse why both the manual, and mod helper installs flat-out break, or crash. I honestly think the UGX mod is broken.
Last Edit: December 11, 2017, 02:10:32 am by Freakguy22
broken avatar :(
×
broken avatar :(
Location: cawhere...
Date Registered: 11 August 2016
Last active: 3 years ago
Posts
73
Respect
Forum Rank
Rotting Walker
Primary Group
Member
Personal Quote
I am done. done I am, am I done?
×
GlueGun87's Groups
GlueGun87's Contact & Social Links
I think it'd be better for me to just generate a new mod with the same map, and reinstall the mod tools.
Did you install the ugx patch before 1.1 mod? And did you convert from 1.00 clearly stated to 1.4 running converter? if you do that it is highly recommended to convert the ugx patch then update to 1.1 doing the converter every update you install. Just to be clear just blame 3arc.
Last Edit: December 11, 2017, 02:13:29 am by GlueGun87
broken avatar :(
  • Freakguy22
  • Deleted Member
×
broken avatar :(
Freakguy22
This user is deleted :(
Installed both UGX 1.0.4, and UGX 1.0.6 patch, and it made no difference to the map crash.

Honestly, I give up. Modding this damn game has been nothing but a headache for me for the past week.
Last Edit: December 11, 2017, 03:51:25 am by Freakguy22
broken avatar :(
×
broken avatar :(
Location: vn
Date Registered: 23 February 2015
Last active: 3 years ago
Posts
208
Respect
Forum Rank
Mr. Elemental
Primary Group
Member
×
Joeycx's Groups
Joeycx's Contact & Social Links
Did you add anything at all prior to it breaking? Like new guns, textures, or xmodels or script_structs, anything really. You should also backup your map file so that you can revert it back to a stable version when adding in things. Take a deep breath and slowly remove the things you added and recompile until you found the source. Calling it quits now would be waste of all that work.
Last Edit: December 11, 2017, 06:49:56 am by Joeycx
broken avatar :(
  • Freakguy22
  • Deleted Member
×
broken avatar :(
Freakguy22
This user is deleted :(
I really don't see the point. But I did check some more.

It says the menufiles for the UGX elemental machine and a bunch of other stuff (like the bones for some viewmodels that are apart of the UGX mod)

My assumption is that the UGX installation for 1.1 is incomplete, even though I got it from here.
Last Edit: December 15, 2017, 09:16:18 pm by Freakguy22
broken avatar :(
×
broken avatar :(
Location: cawhere...
Date Registered: 11 August 2016
Last active: 3 years ago
Posts
73
Respect
Forum Rank
Rotting Walker
Primary Group
Member
Personal Quote
I am done. done I am, am I done?
×
GlueGun87's Groups
GlueGun87's Contact & Social Links
How are you extracting the files? (extract here,,, i mean in your root codwaw where your .exe is? specifics like its in your root mod tool the rar files i.e ---> extract here) or extract files???? (Select where you want them???). If your just extracting here then that might be the problem....
broken avatar :(
  • Freakguy22
  • Deleted Member
×
broken avatar :(
Freakguy22
This user is deleted :(
I used the UGX 1.1 mod helper (which asks if you have the mod tools installed). I said no, then installed that, and then I made the mod.

Dunno what I did wrong. As that sounds about right to me.

Double Post Merge: December 17, 2017, 10:34:12 am
Due to the nature of UGX 1.1, trying to go to an older version causes the map to crash, now.

So I'm stuck with a broken map no matter which way I go. So either way, I've just wasted time.

I officially pretty much call it quits, now.
Last Edit: December 17, 2017, 10:34:12 am by Freakguy22
broken avatar :(
×
broken avatar :(
Location: ca
Date Registered: 12 September 2016
Last active: 2 years ago
Posts
124
Respect
Forum Rank
Pack-a-Puncher
Primary Group
Community Mapper
My Groups
More
×
mapping_noob's Groups
Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
mapping_noob's Contact & Social Links
I added ur discord

 
Loading ...