Author Topic: [WIP] Project Elemental  (Read 11360 times)

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Offline ihmiskeho

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Re: [WIP] Project Elemental

« Reply #15 on: May 04, 2018, 11:35:05 pm »
Some new areas:


The image quality sucks for some reason, idk why

Overall map info:
Map layout is about 80% done, but still needs alot of detail and proper lighting

Scripting:
An afterlife system may be implemented. Currently about 20% done, we'll see how things go.
Other scripted features (some already done, others are WIP) include digsites, elemental weapons and custom traps. Any other requests will be taken into consideration

Weaponry:
Similarly to Origins, wall weapons will fit the time period of the map (so mainly BO1 and WWII weapons)
Box weapons are more modern (many weapons are from Ghosts)

Any feedback is appreciated
Beginner mapper trying to make something for the community to enjoy

Offline HitmanVere

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Re: [WIP] Project Elemental

« Reply #16 on: May 05, 2018, 12:02:15 pm »
Second pic is mmmm, very tasty

Offline ihmiskeho

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Re: [WIP] Project Elemental

« Reply #17 on: May 13, 2018, 04:02:08 am »
Afterlife :D

Still need to:
-Set up proper viewhands and body models
-Create proper hud effects and vision
-Figure out why grenade physics don't return back to normal (I use SetPlayerGravity() in the script)
-Set up proper anims and models (I don't have them so need help)
-Some other script fixes

Offline Phantomcatgaming

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Re: [WIP] Project Elemental

« Reply #18 on: June 12, 2018, 09:24:11 am »
Wow yeah, nice job man! This map rocks, it gives off the feel like a real cod map should!
Let's kill some freakbags...