Author Topic: [WIP] Project Elemental  (Read 10332 times)

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Offline ihmiskeho

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[WIP] Project Elemental

« on: July 04, 2017, 05:56:19 am »
Project Elemental
(name pending)


The sequel to Hanoi (WaW Zombie version) that nobody expected or wanted. Anyways, this map will be somewhat similar to Origins (hopefully not that broken). I will try to make enjoyable to everyone so I will be listening to your suggestions.

Story:
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Planned Features:
-Origins styled elemental wonder weapons (not the staffs). Each "weapon" works a bit differently. Upgrading them will change their effects so you have even more ridiculous ways to kill zombies. There will probably be other wonder weapons as well.
-Power is turned on using generators. There will be a total of 4 in the map. They are similar to the origins ones but once activated they can't shut down.
-Weapons from various game titles: BO1, BO2, Ghosts, BO3 DLC etc., and a possibly weapons from non-cod games, for example Battlefield series. (Listed games are the ones I can port weapons from. Guns from other games, for example mw2, mw3, aw, would be great if someone is willing to share them)
-Huge Easter Egg for you to solve.
-Multiple Boss Zombies. Some are round based, some spawn when you make progress. There will also be a final boss battle similar to other bo3 maps.
-Customizable game options: Options to choose different gamemodes and game options, such as Classic (no easter eggs, or objectives, all weapons accessable through mystery box) (Not sure if this this is possible/how it would work in BO3)
-Big map layout: The map has five sections. Each section has it's own objectives to complete in order to progress with the easter egg. There will also be multiple ways to move from one place to another so these sections wont just be dead ends.

Planned map layout (and current progress)


That's pretty much it. If you have any ideas or requests, leave them in the comments.


« Last Edit: December 21, 2017, 09:26:36 am by ihmiskeho »
Beginner mapper trying to make something for the community to enjoy

Offline ihmiskeho

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Re: [WIP] Project Elemental

« Reply #1 on: August 02, 2017, 08:27:06 am »
Update Time!


First weapon port (normalmap needs to be fixed) and a new areas. Had more images but for some reason can't upload them.

Also been trying to script the first boss zombie to the map. So you can expect to see him soon...

Offline RadimaX

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Re: [WIP] Project Elemental

« Reply #2 on: August 02, 2017, 10:45:02 am »
do you need any help with those arches they look super low res or blocky if you know how i mean
▒█▀▄▀█ ░█▀▀█ ▒█▀▀█ ▒█▀▀█ ▒█▀▀▀ ▒█▀▀█  ▒█▀▀▀ ▒█░░ ▀█▀ ▀▀█▀▀ ▒█▀▀▀
▒█▒█▒█ ▒█▄▄█ ▒█▄▄█ ▒█▄▄█ ▒█▀▀▀ ▒█▄▄▀  ▒█▀▀▀ ▒█░░ ▒█░ ░▒█░░ ▒█▀▀▀
▒█░░▒█ ▒█░▒█ ▒█░░░ ▒█░░░ ▒█▄▄▄ ▒█░▒█  ▒█▄▄▄ ▒█▄▄ ▄█▄ ░▒█░░ ▒█▄▄▄

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Offline ihmiskeho

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Re: [WIP] Project Elemental

« Reply #3 on: August 02, 2017, 08:43:35 pm »
do you need any help with those arches they look super low res or blocky if you know how i mean
So you mean the arches need to be smoother?

Offline RadimaX

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Re: [WIP] Project Elemental

« Reply #4 on: August 03, 2017, 03:50:40 am »
yeah you can increase the subdivision of bevels and patches to make it smoother. i notice you have alot of curves going on in the roof so could look cool if they were improved. thats why i asked if you needed any help :) its super easy to do and later on in the map you can just copy+paste parts over for other types of rooms or even with other textures.

Offline ihmiskeho

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Re: [WIP] Project Elemental

« Reply #5 on: August 03, 2017, 09:45:41 am »
I was supposed to upload this pic yesterday but for some reason imgur didn't want to cooperate. But here's an outside view of the map. Also updated the arches so they are smoother now, thanks to RadimaX for pointing that out.



And here's one of the bosses of the map!

Offline cadurling

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Re: [WIP] Project Elemental

« Reply #6 on: September 25, 2017, 03:09:12 am »
Wow looks great.

Offline Kezio

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Re: [WIP] Project Elemental

« Reply #7 on: October 21, 2017, 12:25:42 pm »
very  nice!

Offline ihmiskeho

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Re: [WIP] Project Elemental

« Reply #8 on: November 03, 2017, 12:32:18 pm »
Been awhile since last update




Offline zombieslayer3

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Re: [WIP] Project Elemental

« Reply #9 on: December 12, 2017, 10:38:40 pm »
looks and sounds awesome man , if you are talking about the waw hanoi zombie map , then awesome , or if not still sounds awesome,  just a suggestion but to match the setting maybe use the shangri la or shi no numa bo3 chronicles zombie models for this map , would match the jungle / swamp like environment , just a suggestion , and content sounds awesome man , wish you well with this project and hope someday in the future to try it out .

Offline ihmiskeho

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Re: [WIP] Project Elemental

« Reply #10 on: December 21, 2017, 09:25:40 am »
In-game screenshot:


Also if anyone has any ideas for a jungle themed specialist weapon, I'd like to hear them.

looks and sounds awesome man , if you are talking about the waw hanoi zombie map , then awesome , or if not still sounds awesome,  just a suggestion but to match the setting maybe use the shangri la or shi no numa bo3 chronicles zombie models for this map , would match the jungle / swamp like environment , just a suggestion , and content sounds awesome man , wish you well with this project and hope someday in the future to try it out .
Yeah, the waw Hanoi map. Forgot to mention that in the OP. And thanks for the support!

Offline poliorcete

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Re: [WIP] Project Elemental

« Reply #11 on: December 22, 2017, 01:03:28 am »
if anyone has ideas for a specialized jungle-themed weapon, simply a "machete", amazing job, your boss too. encouragements .

Offline ihmiskeho

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Re: [WIP] Project Elemental

« Reply #12 on: February 13, 2018, 11:41:22 am »
Update:
One of the four elemental wonder weapons:

And an updated spawn room:


Map is still in early developement, so don't expect a release soon. I want to make this map as good as possible rather than rushing it.

Offline PSNtoonjuice

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Re: [WIP] Project Elemental

« Reply #13 on: February 14, 2018, 10:25:33 am »
Looks good, I appreciate all the smaller details.