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[Tutorial] Sectioned Power (Power Zones)

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Created 7 years ago
by pvtseacow
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Location: usNew Jersey, USA
Date Registered: 8 July 2013
Last active: 3 years ago
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My First Map, Zombie Help[WIP]: http://ugx-mods.com/forum/index.php?topic=1422.0
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Tutorial
  • Step 1: Add an extra power switch prefab and add the following KVP:
Code Snippet
Plaintext
script_int : <Number>
<Number> being any number (Remember this for later)
  • Step 2: Go to the perk prefabs you want to be on the power zone and add:
Code Snippet
Plaintext
script_int : <Number>
<Number> being the same number as the power switch
    Anything without "script_int" is global power. For example, a global power switch wouldn't have any script_int on it.
    DONE!

    I was surprised to see how easy this was and not see anyone even talk about it. Obviously, this way is the most simplest way to do it but it gets the job done.
    Last Edit: May 10, 2017, 04:33:58 pm by pvtseacow

     
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