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[MAYA] One Click Does Plenty

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Created 7 years ago
by Scobalula
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OnionmanVere Bo21
Location: ieu dnt wnt 2 no
Date Registered: 27 September 2013
Last active: 1 year ago
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Aye mate you don't know me so y don't you shut tf up ok buddy :)

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Scobalula's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Box Mappers Elite
Box Mappers Elite
Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
Community Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
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Prepare yourselves for the rattling that will come with this awesome, epic, amazing, spectacular, super Box Map Assister!
 
THIS REQUIRES CODMAYATOOLS AND SEATOOLS, IF YOU DON'T HAVE THEM GET THEM.
ALSO THIS IS FOR USE WITH COLLIES/AZSRY'S RIG TO T7, THNX

To use:



  • Put the py file in the script folder into your Maya scripts folder.
  • Add this to your usersetup.mel: python("import oneclickdoesplenty");
  • Set your directories for XANIM_EXPORT (where the anims are going) and SEANIMS (Where the exported anims are)
  • Click Run Export.

Notes:


  • Your scene should be set up as if it was the scene you would use for animation model and base for if you were to manually export.
  • You can query the directories at any time by click the button to query them, I store them as attributes on the scene so it's stored with the file.
  • Do not annoy me with simple issues.


Example:




dont foget 2 suppot me on patreon
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Pragmatist
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rattled

 
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