Posts
5
Respect
Forum Rank
Legless Crawler
Primary Group
Member
Login Issues
Forgot password?Activate Issues
Account activation email not received? Wrong account activation email used?Other Problems?
Contact Support - Help Center Get help on the UGX Discord. Join it now!Hello Holy_Buckets,
First of all, I wanna thank You for this awesome mod! My brother, our childhood friend and I are having a blast playing it. We're all fans of shotguns and the Trench Gun has never been better. That being said, I've been trying to find a mod/submod that adds my favorite shotgun, the venerable KS-23. I've seen some ports to BO3, but nobody seems to be doing it for BO1. So, I humbly ask for Your help with porting KS-23 to Your mod. What would You suggest I do first, because I'm a complete newbie to CoD modding (I've been modding some other games, like the Total War and Command & Conquer series)?
Best regards,
Drago
Hi friend,
I am very happy to hear you're enjoying the mod. It has a been a lot of work, but BO1 zombies has always been my favorite, I'm having a great time realizing its potential.
Your weapon request is difficult to fulfill unfortunately. Black Ops has a HARD limit on the number of weapons existing within the game, I am pushing up against that limit with the double pack-a-punch pretty closely. I am no good at porting weapons, but if the models are out there it is doable. Unfortunately, it is not high on my priority list at the moment.
If you visit my discord, I have cited the features I intend to add next, I will move items up and down on that list considering what the community is interested in most. My brother also seems to like this idea a lot haha.
Soon the Beta version will be released which will include the BO2 perks on all the maps too. Stay tuned!
I have no idea what I did wrong, I put in the whole folder from the download and also the extra 2 files for it that didn't come with it for some reason, and the game was just fucking bugged to shit. None of the easter egg songs work, the teleporters never work in five, you NEVER can get to area 51 in moon, the quotes are gone, what the hell did I do?
Including Tombstone and WhoWho at the same time?
These two perks may conflict with each other. How to combine their effects?
My suggestion:
Whoswho:
When you are downed, you can press F to spawn a clone. The clone only has a start pistol.
Rescue yourself within the time limit to take back all weapons and perks (Whoswho will be cosumed).
If you are unable to rescue yourself within the time limit or the corpse cannot be reached (such as falling under the cliff of the moon), you will continue the game as the doppelganger. (Withou any perk or weapons) (All these features are the same as BO2, except you have the option to spawn a clone or not)
If you are downed as doppelganger in solo, it will end the game as you are fully dead.
Pro Whoswho version:
Zombies ignore clones.Rescue yourself within the time limit to get back all weapons and perks (including Who skills).
Unable to rescue yourself within the time limit or the corpse cannot be resurrected, you will continue the game as a clone, but retain all your weapons and buffs. (Who skill will be consumed).
Tombstone:
Drop a tombstone power-up after the player bleed out (No Press F option no more)
When the player spawns (immediately), if the player is to grab the Tombstone power-up, they will receive the perks (except Tombstone) and guns possessed before going down. (Tombstone stays for 90s ) (Exactly same as BO2 but you don’t need to wait for next round to respawn)
If you are downed and revived by teammates, you will lost all perks.
In solo, Tombstone will only take itself and quick revive after you are revived.
Tombstone Pro:
Drop a tombstone power-up after the player downed (No Press F option no more)
Teammates can simply grab that tombstone to immediately revive player, and player can keep all the perks and weapons!
In solo, Tombstone will only take itself after you are revived. Player can keep quick revive perk.
Combination:
Player had tomb and whoswho at the same time, the mechanics of respawning depend on the last soda the player drank.
If you have tombstone after whoswho, it would only have the tombstone effect.
If you have whoswho after tombestone, it would only have the whoswho effect.
But as extra buff, all the Power-up drops in the map will stay for 20 seconds longer, Power up effect last 10 seconds longer. (Can be accumulated based on the number of players them have tombstone and whoswho at the same time)
///Vulture aid might be limited by BO1 fx limit, like in Rennaissance Mod(They need to cut Vulture in Ascension and later maps)So you may need to cut off those "Visualize all perks and drops on the map" show up features (Og players already know where they are) Vulture aid should only give you ammo/point drop and green gas effect.
Hi, thanks for the ideas, here are my thoughts.
I dislike both Who's Who and Tombstone. I think they are gimmicky bonuses, are very high variance and difficult to balance, and in some cases they incentivize dying, which is silly. There is really only so much you can do with the "death mechanic".
That being said, some community members are fans of these perks, so maybe I will consider supporting at least Who's Who.
My solution:
I think Who's Who is best converted to the "upgraded" version of QR. It fits the theme of revival, and helps out a somewhat under-powered QR Pro perk. If people really like Who's Who, perhaps I'll reconsider, but I strongly believe perks should help you *not* die.
I'm not interested in Tombstone. Far in the future (Prob BO3, not BO1, but maybe), I would rework the death mechanic so the player is converted to a Zombie instead of simply becoming a spectator. Given a new mechanic to work with, I could create a Tombstone 2.0 that had some non-gimmicky effects.
I have been able to circumvent the Vulture FX issue with some clever code. I hope it winds up looking good (non gimmicky) to players
Thanks for your interest and support of the mod, I enjoy these discussions!
On my GitHub page there is a link to an installation video. I also cover some FAQ and other potential errors you may encounter when installing.
Thank you, I played the full mod. The problem is that the zombies are vanilla and are WAY too easy to kill. Adding boss zombies to maps and/or making zombies faster would be great for this mod. I also hope you fix the double upgraded names too, and the double pack a punched PPSH and AK47 were pretty lackluster, especially in ammo. Oh and also for me Five glitches after the pentagon thief goes away and I'm stuck on that round. Cool mod though!
Hi friend,
I am very happy to hear you're enjoying the mod. It has a been a lot of work, but BO1 zombies has always been my favorite, I'm having a great time realizing its potential.
Your weapon request is difficult to fulfill unfortunately. Black Ops has a HARD limit on the number of weapons existing within the game, I am pushing up against that limit with the double pack-a-punch pretty closely. I am no good at porting weapons, but if the models are out there it is doable. Unfortunately, it is not high on my priority list at the moment.
If you visit my discord, I have cited the features I intend to add next, I will move items up and down on that list considering what the community is interested in most. My brother also seems to like this idea a lot haha.
Soon the Beta version will be released which will include the BO2 perks on all the maps too. Stay tuned!