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Black Ops 1/WaW Anim problem

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Created 7 years ago
by Deleted User
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  • DeletedUser
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So for some reason when I do WaW anims the camera is always screwed up, so I went to see if the Black Ops 1 versions and using SEANIMS would be better but it still keeps messing up whenever i put the anims in maya

Can someone tell me how I can properly do these (I've done BO2/MWR weapons but these other ones never work for me)

(this is the Idle Anim for the M1 Carbine in maya)
Marked as best answer by Deleted User 7 years ago
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some of them look like that in maya. the position of the weapon in game is determined using the first frame of ads up and last frame of ads_down animations. as long as you port them properly they'll be fine in game.
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  • DeletedUser
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DeletedUser
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some of them look like that in maya. the position of the weapon in game is determined using the first frame of ads up and last frame of ads_down animations. as long as you port them properly they'll be fine in game.
Ok cool I'll try it out

 
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