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What are the different player spawns in zombies?

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Created 7 years ago
by krossbloom
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I noticed that you have the info_playerstart and the basic script_struct for multiplayer, but what is with the magenta and yellow spawn points that are linked to the script_struct? I haven't ever seen these in the World at War map making process.
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I noticed that you have the info_playerstart and the basic script_struct for multiplayer, but what is with the magenta and yellow spawn points that are linked to the script_struct? I haven't ever seen these in the World at War map making process.

I would assume they are spawn and respawn points since there are 4 each inside of zombies. Having them separate would give more control which is most likely why they did this.
Last Edit: November 07, 2016, 02:26:40 am by reckfullies
Marked as best answer by krossbloom 7 years ago
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Looking at the KVPs, it seems like the yellow and pink ones are both controlling the spawning since they are basically the same KVPs, except for the script_int, the pink has a value of 1, and the yellow has a value of 2. No clue what that value is actually for.

And the little red struct seems to be the actually respawn point, which is linked to the yellow/pink structs, and all of the structs has the same script_noteworthy which I guess you will need to change that to match the zone that the respawn point is going to be for.

Pretty complicated process really.
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Thanks for the help all! I figured as much that they were respawns for different parts of the map. Maybe somewhere in the KVPs they're set up to be linked to the player zones, so that depending on where the other players are on the map you'll respawn near them like you do in the official treyarch maps.

 
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