I have tested this multiple times, if for some reason it doesn't work then let me know.
Useful Info
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Tutorial
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Part 2 - Scripting
- Open Windows Explorer or any other file browser.
- Navigate to "root/share/raw/scripts" where "root" is your BO3 game folder.
- Create a new folder named "custom".
- Create a new file named "shootable.gsc". Note: You might need to have "show known file extensions" enabled to make it a .gsc
- Open the newly created file.
- Paste the code below into that file.
- Save the file.
Code
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Part 3 - Finishing Touches & Compiling
- Open Windows Explorer or any other file browser.
- Navigate to "root/usermaps/zm_mapname/scripts/zm" where "root" is your BO3 game folder and "mapname" is your map name.
- Open "zm_mapname.gsc" where "mapname" is your map name.
- Below "#using scripts\zm\zm_usermap;" add "#using scripts\custom\shootable;"
- Find the function "main" and add "thread shootable::init();" at the bottom.
- Save the file.
- Navigate to "root/usermaps/zm_mapname/zone_source/zm_mapname.zone" where "root" is your BO3 game folder and "mapname" is your map name.
- At the bottom of the file add "scriptparsetree,scripts/custom/shootable.gsc".
- Save the file.
- Go into your launcher then Compile & Link.