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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. |
I tried running a model through Black Ops 1's Asset Manager after exporting the model with the tool in 2012 64-bit and it came up with this error and doesn't convert the model:
http://prntscr.com/2ya2um
But if Treyarch's tool for Maya 8.5 is used on the same model, it works fine.
*Fixed image, failed with url *
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. |
I just now tested to see if it works with WaW and it doesn't work either, strange though that it works with the Treyarch version of the tool and not yours. Could there be something within the code for verts that makes it non-working?
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. |
Weird, fixed it by doing Average Normals...
Edit: Actually, it worked when I didn't select any joints for exporting. When I selected the joints and exported it, it gave the error. It also changed the Tri_Vert_Ratio number now from 8.20144 to 8.26087.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. |
it says on the plug in in maya a update is avalable please check ugx-mods for more info it dosnt download it
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. |
In the same folder, create usersetup.mel (if you don't already have one). Add this code to the end of the file:
Code: [Select]
python("import CoDExportTools");
im unclear on where this is going?? where do i add this file?? please help. do i create a new .mel file and just add that line of code in or do i add it to your script that i downloaded from you... sorry not very good at placing scripts or changing/adding them
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
In your "My Documents\maya\<maya version>\scripts\" folder, check to see if you have a file called "usersetup.mel". If you don't have it, create it. (Make sure you don't accidentally name it usersetup.mel.txt if you have "hide extensions for known file types" enabled.) Open it with Notepad (not WordPad) or some other script editor and add this line to the end of the file:
The "CoDExportTools.py" script you downloaded should go in the same folder as the usersetup.mel, but you don't need to change anything in it.
Once you do all that, restart Maya and if you did it correctly you should see a "Call of Duty 5 Tools" menu at the top of the main window.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |