UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

[App] CoD Model Tools for Maya 2012+

HOTPINNED
broken avatar :(
Created 10 years ago
by Aidan
0 Members and 1 Guest are viewing this topic.
92,845 views
broken avatar :(
×
broken avatar :(
Location: usKentucky
Date Registered: 25 June 2011
Last active: 5 years ago
Posts
88
Respect
Forum Rank
Rotting Walker
Primary Group
UGX V.I.P.
My Groups
More
My Contact & Social Links
More
Personal Quote
Vr gb pf wd ya gs pf eg.
×
Aidan's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
UGX V.I.P.
UGX V.I.P.
Aidan's Contact & Social Linksaddictedtocod1amw31rd1amw31rdPortfolio
Updated to version 1.5.1, which adds CoD4 model importing, and some bug fixes. Due to a bug in version 1.5, this update cannot be downloaded through the auto-updater, and you will have to download it manually (just replace the existing script with the new one).
broken avatar :(
×
broken avatar :(
Location: usearth
Date Registered: 3 January 2014
Last active: 3 years ago
Posts
12
Respect
Forum Rank
Legless Crawler
Primary Group
Member
Personal Quote
Kill all the Zombies :D
×
sgray97's Groups
sgray97's Contact & Social Links
so i have used this tool for the f2000 and scar-h from mw2 it worked fine for those guns but when i tried animating black ops 2 weapons it just gives me a jacked up idle animation and ive selected all the joints needed in the file any idea on how to fix it>
broken avatar :(
×
broken avatar :(
[UGX] Documentation Writer & Programmer
Location: usLos Angeles, CA
Date Registered: 23 August 2013
Last active: 6 months ago
Posts
1,322
Respect
Forum Rank
Zombie Colossus
Primary Group
UGX Team Member
My Groups
More
My Contact & Social Links
More
Personal Quote
(ง º ω º )ง u wont sum m8y?
Signature
Do not take life too seriously. You will never get out of it alive.
×
DidUknowiPwn's Groups
UGX Team Member
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Scripter Elite Has shown excellence and experience in the area of custom scripting in the UGX-Mods community.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
so i have used this tool for the f2000 and scar-h from mw2 it worked fine for those guns but when i tried animating black ops 2 weapons it just gives me a jacked up idle animation and ive selected all the joints needed in the file any idea on how to fix it>
In Maya or in-game?
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 7 October 2013
Last active: 8 years ago
Posts
10
Respect
Forum Rank
Legless Crawler
Primary Group
Member
×
Sgray's Groups
Sgray's Contact & Social Links
In game the animations are messed up and in maya they work perfectly
broken avatar :(
×
broken avatar :(
Location: usKentucky
Date Registered: 25 June 2011
Last active: 5 years ago
Posts
88
Respect
Forum Rank
Rotting Walker
Primary Group
UGX V.I.P.
My Groups
More
My Contact & Social Links
More
Personal Quote
Vr gb pf wd ya gs pf eg.
×
Aidan's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
UGX V.I.P.
UGX V.I.P.
Aidan's Contact & Social Linksaddictedtocod1amw31rd1amw31rdPortfolio
so i have used this tool for the f2000 and scar-h from mw2 it worked fine for those guns but when i tried animating black ops 2 weapons it just gives me a jacked up idle animation and ive selected all the joints needed in the file any idea on how to fix it>

It only works on CoD5 guns, sorry.

Edit: If you are trying to port a mw2/BO gun to WaW, yes that is possible with this tool but I'm not sure what your problem is. (I should probably learn how to model and animate....)
Last Edit: July 03, 2014, 12:39:05 pm by Aidan
broken avatar :(
×
broken avatar :(
[UGX] Documentation Writer & Programmer
Location: usLos Angeles, CA
Date Registered: 23 August 2013
Last active: 6 months ago
Posts
1,322
Respect
Forum Rank
Zombie Colossus
Primary Group
UGX Team Member
My Groups
More
My Contact & Social Links
More
Personal Quote
(ง º ω º )ง u wont sum m8y?
×
DidUknowiPwn's Groups
UGX Team Member
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Scripter Elite Has shown excellence and experience in the area of custom scripting in the UGX-Mods community.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
In game the animations are messed up and in maya they work perfectly
PM me and I'll help you out.
broken avatar :(
×
broken avatar :(
Location: ru
Date Registered: 7 July 2014
Last active: 9 years ago
Posts
2
Respect
Forum Rank
Fresh Corpse
Primary Group
Member
×
sanya_rnd's Groups
sanya_rnd's Contact & Social Links
Script seems to work, but source looks terrible. You have to read about structs at least. It's just a pain to see avoiding OOP in languange that mostly rely on it.
broken avatar :(
×
broken avatar :(
Location: usKentucky
Date Registered: 25 June 2011
Last active: 5 years ago
Posts
88
Respect
Forum Rank
Rotting Walker
Primary Group
UGX V.I.P.
My Groups
More
My Contact & Social Links
More
Personal Quote
Vr gb pf wd ya gs pf eg.
×
Aidan's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
UGX V.I.P.
UGX V.I.P.
Aidan's Contact & Social Linksaddictedtocod1amw31rd1amw31rdPortfolio
Script seems to work, but source looks terrible. You have to read about structs at least. It's just a pain to see avoiding OOP in languange that mostly rely on it.

Sorry :/ This is pretty much my only Python project, and I'm not very familiar with OOP in Python. I could try to learn Python OOP and apply it to this project in a future update, if I get bored sometime :P
broken avatar :(
×
broken avatar :(
Location: ru
Date Registered: 7 July 2014
Last active: 9 years ago
Posts
2
Respect
Forum Rank
Fresh Corpse
Primary Group
Member
×
sanya_rnd's Groups
sanya_rnd's Contact & Social Links
It's simple as it is.

Just make class and put vars in it like:
Code Snippet
Plaintext
class <MyClass>():
    <var1> = <val1>
    ... etc
then just use it <MyClass>.<var1>

for structs it's pretty simple:
Code Snippet
Plaintext
class <MyStruct>():
    def __init__(x, y, z):
        self.<any_name> = x
        ....
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 31 May 2014
Last active: 8 years ago
Posts
5
Respect
Forum Rank
Legless Crawler
Primary Group
Member
×
picklebump's Groups
picklebump's Contact & Social Links
does not load on maya 2015
broken avatar :(
×
broken avatar :(
Location: 00
Date Registered: 1 July 2014
Last active: 7 years ago
Posts
37
Respect
Forum Rank
Legless Crawler
Primary Group
Member
×
R00feR's Groups
R00feR's Contact & Social Links
does not load on maya 2015
For me work in Maya 2015 but 1 thing i notice is that after import eny model u need to flip normals  ;)
broken avatar :(
×
broken avatar :(
Location: usKentucky
Date Registered: 25 June 2011
Last active: 5 years ago
Posts
88
Respect
Forum Rank
Rotting Walker
Primary Group
UGX V.I.P.
My Groups
More
My Contact & Social Links
More
Personal Quote
Vr gb pf wd ya gs pf eg.
×
Aidan's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
UGX V.I.P.
UGX V.I.P.
Aidan's Contact & Social Linksaddictedtocod1amw31rd1amw31rdPortfolio
For me work in Maya 2015 but 1 thing i notice is that after import eny model u need to flip normals  ;)

Is that only for Maya 2015, or for all versions? The normals are determined by the order of the vertices, so I might be loading them backwards, or Maya 2015 might have a different vertex order.
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 7 October 2013
Last active: 8 years ago
Posts
10
Respect
Forum Rank
Legless Crawler
Primary Group
Member
×
Sgray's Groups
Sgray's Contact & Social Links
so for some reason maya crashes when i import a .tanim file for my gun has anybody had a problem like this?
broken avatar :(
×
broken avatar :(
Former UGX Lead Asset Creator
Location: ca
Date Registered: 17 August 2012
Last active: 5 years ago
Posts
1,932
Respect
Forum Rank
Zombie Destroyer
Primary Group
UGX V.I.P.
My Groups
More
My Contact & Social Links
More
Personal Quote
Eh?
Signature

(Click to enter portfolio)
×
SajeOne's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
UGX V.I.P.
UGX V.I.P.
so for some reason maya crashes when i import a .tanim file for my gun has anybody had a problem like this?
t-anims aren't relevant to this plugin, please ask in a new topic.
broken avatar :(
×
broken avatar :(
Remington R5
Location: gbBarnsley
Date Registered: 18 January 2015
Last active: 3 years ago
Posts
742
Respect
Forum Rank
Zombie Enslaver
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
Personal Quote
paypal.me/RT275
Signature
paypal.me/RT275
×
Rorke's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Rorke's Contact & Social Linkshickle.meddowsandrewshaworiginal_rorkewormnation
so for some reason maya crashes when i import a .tanim file for my gun has anybody had a problem like this?
no well i havnt

 
Loading ...