[Maya 2012+ Plugin] Ray's Animation Toolkit 1.0

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Created 1356 days ago
by Ray1235
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Started working on this tool after putting it on hold in June. Basically this tool is what it says, a toolkit which helps you make good animations.
Currently it can generate tag_camera animation based on the weapon movement in current playback range. And it also can remove all tag_camera animations.
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End result of an automatic camera anim generation

MP4:
http://gyazo.com/0b81a794cc74feb7800d5b27f3c1ab60.mp4
How to install:
1) go to Documents/maya/*maya version*/scripts/
2) Copy the python script here
3) open usersetup.mel
4) add this:
python("import RayToolkit");
5) there should a menu appear when you launch maya

6) Done!
When a new update is released, it will notify you of the update! Next version will have an autoupdater.
Feel free to post your suggestions on how I should expand it :)
Credit:
Aidan (Addicted) - teaching me how to make plugins :D
Last Edit: June 07, 2015, 01:24:33 pm by Ray1235
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Nice :)
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Thx for sharing :D

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I just tried using this the first time, because it looks pretty handy. However when i click any of the options that have appeared in maya i get this error:

# Error: NameError: name 'RayToolkit' is not defined #


This is how my usersetup.mel looks:

python("import RayToolkit");

python("import CoDExportTools");

source Tom_Tools;
TomStart;
CreateMenu;
source Tom_Import_xAnimOptions;


And the .py is in the same folder as the usersetup.mel ( documents\maya\2012-x64\scripts\ ).
Did i miss something here?


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EDIT: And happy birthday btw!  :D
Last Edit: February 14, 2015, 07:10:43 pm by BluntStuffy
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I just tried using this the first time, because it looks pretty handy. However when i click any of the options that have appeared in maya i get this error:

# Error: NameError: name 'RayToolkit' is not defined #


This is how my usersetup.mel looks:

python("import RayToolkit");

python("import CoDExportTools");

source Tom_Tools;
TomStart;
CreateMenu;
source Tom_Import_xAnimOptions;


And the .py is in the same folder as the usersetup.mel ( documents\maya\2012-x64\scripts\ ).
Did i miss something here?


--
EDIT: And happy birthday btw!  :D
Ah so I'm not the only one with that issue, I gave up and animated the camera myself.
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this just makes the shakes when you use certain weapon or reload easier to do right? (Ex. The knife shaking your screen slightly, obtaining perks in exo zomvies)
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I just tried using this the first time, because it looks pretty handy. However when i click any of the options that have appeared in maya i get this error:

# Error: NameError: name 'RayToolkit' is not defined #


This is how my usersetup.mel looks:

python("import RayToolkit");

python("import CoDExportTools");

source Tom_Tools;
TomStart;
CreateMenu;
source Tom_Import_xAnimOptions;


And the .py is in the same folder as the usersetup.mel ( documents\maya\2012-x64\scripts\ ).
Did i miss something here?


--
EDIT: And happy birthday btw!  :D
This is my usersetup.mel, just in case:
python("import CoDMayaTools");
python("import RayToolkit");
source Tom_Tools;
TomStart;
CreateMenu;
source Tom_Import_xAnimOptions;
Everything seems fine to me, are you sure you are using Maya 2012 or later?
And thanks! :D
Last Edit: February 14, 2015, 07:39:45 pm by Ray1235
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lol, well the folder is named \maya\2012-x64\scripts\ so that should be 2012 i guess  :)
I'll try a few things and if i get it working somehow i'll post back here, otherwise  :'( it looked like a timesaver
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It is.
Also, if you get it working, don't do it on angled weapons (with rotation different than 0,0,0). I'll add support for that in an incoming update and now I have a reason to do it now (AW MDL, kek).
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Does this work for anyone else than Ray? I get same thing as Blunt and JBird  ???
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The OG Polish Modder
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Fixed the bug which prevented the plugin from loading.
Gotta double-check my shit next time  :-X
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i came across a error in the script when i went to use the plugin:

Error: TypeError: file C:/Users/cj/Documents/maya/2017/scripts\RayToolkit.py line 66: range() integer end argument expected, got float. #

 
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