Author Topic: [32/40] Fallout Assault Center V1 - Putting the beauty back in annihilation  (Read 3104 times)

0 Members and 1 Guest are viewing this topic.

Offline tomikaze

  • *
  • - Original Poster (OP) -
  • Zombie Colossus
  • Posts: 1,470
  • Country: us
  • Respect: 445
  • Tommy Wonka & the Idea Factory
    • tomikaze777
    • tomikaze777's YouTube Channel
    • View Profile
    • ZomMods
  • Skype: skype:tomikaze777?chat



The mappers who made Fallout Assault Center are Nickst98 & Weezy428.

Setting:  Set in an unnamed east coast city in the U.S. Of A. presumably, you begin at the ground level of a giant highrise building that is in shambles. The area is completely devastated and the building you are in looks like it's almost ready to fall in right on top of you.

Positives:  This map wears its greatest strength like a badge of honor and that is the fact that it looks so freaking amazing. The attention to detail is beyond obsessive and engrosses you in the map from the very beginning. There are quite a few places to go as you open up an impressive number of debris working your way to the roof of the building. Each area you enter looks distinctive enough from the previous one that you never feel like everything has been painted with the same war-torn brush. As you get higher in the building you see a detailed laboratory and scorched rooms where you can almost smell the ash and charred interior. There is also the PAP machine and the 4 standard perks. 

Negatives:  The downside to this map caught me by surprise really. After being so overwhelmed by all the eye candy and dynamic visual presentation I got to the roof and realized that the experience was over. There were no objectives, no story really that I could tell and no buyable ending for closure. Considering how much time was spent on the appearance I thought for sure there would be something to do outside of pure survival. Also, some people might not like how linear the map is because even though there is a lot to see it is all pretty straight forward once you do a minimal amount of exploration.

Conclusion:  This map was a lot of fun to play through a couple times and I could easily see myself picking it up again down the road just to be reminded of what pro mapping looks like. But without any objectives in this modern era of custom maps that really keeps it from being one of my favorites and from having the insane replay value that a map this good looking deserves. Maybe a version 2 will be released at some point and it’ll get beefed up a bit, who knows.


Level of Detail: 10/10
Custom Content: 10/10
Fun Scale: 7/10
Replayability: 5/10

Score: 32/40

Download from the UGX Map Manager.
« Last Edit: October 07, 2013, 06:05:36 pm by tomikaze »
Support ZomMods & the Realism Mod 3.0: [You are not allowed to view external links. Register or Login to see them]

[You are not allowed to view external links. Register or Login to see them]
[You are not allowed to view external links. Register or Login to see them]
[You are not allowed to view external links. Register or Login to see them]

Offline Dust

  • *
  • The King of Zombies
  • King of the Zombies
  • Posts: 2,152
  • Country: us
  • Respect: 336
    • MrZ0mbiesFanatic
    • MrZ0mbiesFanatic's YouTube Channel
    • View Profile
  • CoD: WaW: dust103194
if they added black ops perks and objectives then maybe just maybe this would be on par with comosea.
Donate to me if you enjoy my work. [You are not allowed to view external links. Register or Login to see them]

Offline tomikaze

  • *
  • - Original Poster (OP) -
  • Zombie Colossus
  • Posts: 1,470
  • Country: us
  • Respect: 445
  • Tommy Wonka & the Idea Factory
    • tomikaze777
    • tomikaze777's YouTube Channel
    • View Profile
    • ZomMods
  • Skype: skype:tomikaze777?chat
if they added black ops perks and objectives then maybe just maybe this would be on par with comosea.
That sounds like sucking up, to me ; )
« Last Edit: October 07, 2013, 06:51:27 pm by tomikaze »

Offline DeathBringerZen

  • *
  • Zombie Colossus
  • Posts: 1,051
  • Country: scotland
  • Respect: 110
  • SHOW ME WHAT YOU GOT
    • DeathBringerZen
    • DeathBringerZen' Twitter Feed
    • View Profile
  • Skype: skype:DeathBringerZen?chat
  • CoD: WaW: DB-Zen
if they added black ops perks and objectives then maybe just maybe this would be on par with comosea.

Agreed, and considering it was Weezy who had a hand in this map, and his own first map 'Nacht Der Toten Walder' had more than stock perks and had an amazing objective to unlock the ending, I was very surprised to see this one was lacking in perks and objectives.

Really is an amazing looking map, but like 'Farm Swamp', it's lack of anything else is a serious off putter. :(

Offline nickst98

  • *
  • Zombie Enslaver
  • Posts: 578
  • Country: us
  • Respect: 21
    • nicholas.stevens.58
    • nicktheshrimp
    • nickth3shrimp's Twitch Channel
    • nicktheshrimp1' Twitter Feed
    • zeldanick1's YouTube Channel
    • View Profile
  • CoD: WaW: codnick98
thanks for making a review tom, make sure to check out v2 when it out, that will have a bunch of new features, like ugx mod 1.1, easter eggs, more perks, also probably a few new guns
Fallout Assault Center - Released!

Z ASYLUM - WIP  https://ugx-mods.com/forum/index.php/topic,15236.msg150610.html#msg150610

Xbl, psn, and steam username is nickst98

Offline Kolbalt

  • Fresh Corpse
  • Posts: 2
  • Country: ca
  • Respect: 0
    • View Profile
The one thing i absolutely HATE about the map. NO TRAINING SPOTS! and the one place i could find to be a decent one, (very close quarters btw) Was impossible without Juggernog. (which there was none that i could find!)
  The only real good thing i could find about this map though, was the detailing. It also had that heavy atmosphere about it being an assault fallout center of some kind.
  So as a map detailer, id say these two did good, but as a map designer. id have to fail them. Hopefully V2 corrected a bunch of the mistakes. (i played v1) But yeah...im, probably going to try V2, but thats only if i want to try this difficult map again.

Offline conn6orsuper117

  • *
  • Zombie Colossus
  • Posts: 1,481
  • Country: us
  • Respect: 48
    • Conn6orsuper117
    • View Profile
  • CoD: WaW: ITS-CS117
bruh this was made over 5 years ago.

Offline treminaor

  • *
  • [UGX] Founder
  • Immortal
  • Posts: 5,545
  • Country: us
  • Respect: 6331
    • UGXMods
    • treminaor
    • treminaor's Twitch Channel
    • treminaor' Twitter Feed
    • treminaor's YouTube Channel
    • View Profile
    • My Portfolio
  • Skype: skype:treminaor?chat
  • CoD: WaW: treminaor
bruh this was made over 5 years ago.
Some of the topic sections on the site auto-lock after 90 days or so to prevent replies like this from ressurecting dead threads, but we chose not to do that for the review section because it doesn't really matter how old the topic gets, replies can still be relevant. 
If Java had true garbage collection, most programs would delete themselves upon execution.

Offline tomikaze

  • *
  • - Original Poster (OP) -
  • Zombie Colossus
  • Posts: 1,470
  • Country: us
  • Respect: 445
  • Tommy Wonka & the Idea Factory
    • tomikaze777
    • tomikaze777's YouTube Channel
    • View Profile
    • ZomMods
  • Skype: skype:tomikaze777?chat
Oh man, I totally remember this map. This was the one where Nickst98 did 99% of the mapping and then Weezy428 tried to take credit for it  :P
You must have an account to view the spoiler contents. Please log in or create an account.

Offline DeathBringerZen

  • *
  • Zombie Colossus
  • Posts: 1,051
  • Country: scotland
  • Respect: 110
  • SHOW ME WHAT YOU GOT
    • DeathBringerZen
    • DeathBringerZen' Twitter Feed
    • View Profile
  • Skype: skype:DeathBringerZen?chat
  • CoD: WaW: DB-Zen
Oh man, I totally remember this map. This was the one where Nickst98 did 99% of the mapping and then Weezy428 tried to take credit for it  :P
You must have an account to view the spoiler contents. Please log in or create an account.

I wasn't aware of that. Weezy is/was one of my favorite mappers in the custom scene after playing his first map. Remember being impressed with the visuals of his second map but being disappointed with the layout and balancing of it. Did he ever release his Shin No Numa reimagining?