Poll

if i were to remake one of these maps would would be best? (added areas, gums etc)

minecraft village (zm map)
11 (33.3%)
cxca
3 (9.1%)
saloon
8 (24.2%)
cracked
4 (12.1%)
rave to the grave
7 (21.2%)

Total Members Voted: 23

Voting closed: September 11, 2016, 02:33:25 pm

Author Topic: REAPERS MAP PACK [Knie Tief update]  (Read 256123 times)

ultigamer127 and 3 Guests are viewing this topic.

Offline death_reaper0

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Re: REAPERS MAP PACK [Knie Tief update]

« Reply #405 on: April 04, 2018, 11:58:42 am »
Der Rise  ?????
i assume you mean der riese, i only work on one map at a time, der riese is next
respect the dead

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Offline mapping_noob

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Re: REAPERS MAP PACK [Knie Tief update]

« Reply #406 on: April 04, 2018, 06:09:06 pm »

Offline Axe1Gtz

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Re: REAPERS MAP PACK [Knie Tief update]

« Reply #407 on: April 05, 2018, 03:29:32 am »
I don't know why but it's always give me error

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Re: REAPERS MAP PACK [Knie Tief update]

« Reply #408 on: April 06, 2018, 03:52:24 pm »
For some reason, Monkey Bombs are not attracting zombies for me.  They explode and do damage, but otherwise, their decoy function isn't working.  It seems to occur in every map, although thus far (as of the latest update) I've only played on Folter Asyl, CXCA, and Saloon (the non classic one).

Offline death_reaper0

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Re: REAPERS MAP PACK [Knie Tief update]

« Reply #409 on: April 06, 2018, 06:43:45 pm »
I don't know why but it's always give me error
make sure you have t4m installed and running to play, like the OP states

Offline Axe1Gtz

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Re: REAPERS MAP PACK [Knie Tief update]

« Reply #410 on: April 06, 2018, 06:45:38 pm »
I already have t4m

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Re: REAPERS MAP PACK [Knie Tief update]

« Reply #411 on: April 07, 2018, 12:28:46 pm »
I already have t4m
can you please tell me the error then?

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Re: REAPERS MAP PACK [Knie Tief update]

« Reply #412 on: April 07, 2018, 01:57:16 pm »
Ok

Offline Ricefarmer

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Re: REAPERS MAP PACK [Knie Tief update]

« Reply #413 on: April 07, 2018, 04:44:08 pm »
Whenever I play on the Saloon map, I lose my sound.

Basically whenever I shoot the big bell to bring down the Remington part, the bell starts to chime and after it's finished chiming, I completely lose my sound. I was playing with a friend and he did not have this problem, only me somehow. But if I don't shoot the bell at all, my sound is alright, but I can't advance in the easter egg if I don't shoot the bell. :'(

Offline irockdude554

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Re: REAPERS MAP PACK [Knie Tief update]

« Reply #414 on: April 13, 2018, 07:15:33 pm »
any hints for the shi no numa easter egg? me and my buddy are stuck on the grave step

Offline lildvs

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Re: REAPERS MAP PACK [Knie Tief update]

« Reply #415 on: April 15, 2018, 06:02:15 am »
Me and my Grandfather have been playing Minecraft VillageV2 on this map pack and we can't progress at all. we have no knowledge of how to get to access the nether portal. we've tried all we can, going as far as to activate all the soul sand blocks we can. Is there something we're missing or is the map bugged?

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Re: REAPERS MAP PACK [Knie Tief update]

« Reply #416 on: April 15, 2018, 06:30:22 pm »
Me and my Grandfather have been playing Minecraft VillageV2 on this map pack and we can't progress at all. we have no knowledge of how to get to access the nether portal. we've tried all we can, going as far as to activate all the soul sand blocks we can. Is there something we're missing or is the map bugged?
not bugged, you need a shrink ray to use on the obsidian block above deadshots room then a thundergun to knock it off. pick it up and place on the never portal and there you go

Offline lajby95

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Re: REAPERS MAP PACK [Knie Tief update]

« Reply #417 on: May 17, 2018, 06:06:11 am »
Best map pack/mod. Also nice to see it getting updated after a long time.

Offline lajby95

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Re: REAPERS MAP PACK [Knie Tief update]

« Reply #418 on: May 27, 2018, 11:47:21 am »
I found a bug I guess. When both players die in Deprived gamemode, the game ends like in survival mode, but I think it shouldn't end since the players are against each other and the main goal is to buy the ending while screwing with the others.

Offline smellygreenbros

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Fortress Problem

« Reply #419 on: May 31, 2018, 12:39:47 pm »
My game has a windows error message whenever I try to play a solo or coop match with 'Fortress'. The error message says Microsoft will help with any issues, but they have not. Please help. I downloaded it from both 'mega' and 'mediafile'.

Here is the Code from the error:

Unloaded fastfile common
PMem_Free( common, 1 )
Unloaded fastfile ui
PMem_Free( ui, 0 )
Unloaded fastfile code_post_gfx
PMem_Free( code_post_gfx, 0 )
Database: Assets Sync Started
Database: Assets Sync Finished
----- FS_Startup -----
Current language: english
Current search path:

File Handles:
----------------------
55770 files in iwd files
----- Initializing Renderer ----
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 640 x 480 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile mod
Database: Assets Sync Started
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Loading fastfile 'mod'
used 188.22 MB memory in DB alloc
ERROR: image 'images/mtl_dingo_bolt_base_nml.iwi' is missing
ERROR: image 'images/~skorpion_iw5_spc-rgb&skorpio~9b9c3a07.iwi' is missing
ERROR: image 'images/t5_weapon_ak74u_n.iwi' is missing
ERROR: image 'images/mtl_hg40_grip_base_n.iwi' is missing
ERROR: image 'images/mtl_dingo_muzzle_base_nml.iwi' is missing
ERROR: image 'images/i_wpn_t7_loot_ar_famas_stock_base_n.iwi' is missing
ERROR: image 'images/fear_viewhands_nikolai_n.iwi' is missing
ERROR: image 'images/t7_loot_pk_grip_base_n.iwi' is missing
ERROR: image 'images/mtl_dingo_sight_rear1_nml.iwi' is missing
ERROR: image 'images/t5_weapon_shrinkray_n.iwi' is missing
ERROR: image 'images/mtl_dingo_barrel_base_nml.iwi' is missing
ERROR: image 'images/iron_sights_n.iwi' is missing
ERROR: image 'images/t7_loot_pistol_energy_decal_n.iwi' is missing
ERROR: image 'images/mtl_hg40_stock_base_n.iwi' is missing
ERROR: image 'images/viewhand_black_kit_nml.iwi' is missing
ERROR: image 'images/mtl_t6_wpn_ar_ak47_nml.iwi' is missing
ERROR: image 'images/t5_weapon_ex41_n.iwi' is missing
ERROR: image 'images/i_wpn_t7_loot_ar_famas_upper_base_n.iwi' is missing
ERROR: image 'images/zombie_perk_bottle_downer.iwi' is missing
ERROR: image 'images/mtl_dingo_handgrd_base_nml.iwi' is missing
ERROR: image 'images/i_wpn_t7_loot_ar_famas_grip_base_n.iwi' is missing
ERROR: image 'images/mtl_hg40_sight_base_n.iwi' is missing
ERROR: image 'images/t7_loot_pk_sights_base_n.iwi' is missing
ERROR: image 'images/t5_weapon_m16a1_n.iwi' is missing
ERROR: image 'images/weapon_magpul_masada_new_iron_nml.iwi' is missing
ERROR: image 'images/i_wpn_t7_loot_ar_famas_barrel_base_n.iwi' is missing
ERROR: image 'images/t7_loot_pk_handguard_base_n.iwi' is missing
ERROR: image 'images/i_wpn_t7_loot_ar_famas_base_n.iwi' is missing
ERROR: image 'images/commando_n.iwi' is missing
ERROR: image 'images/i_wpn_t7_loot_ar_famas_mag_base_n.iwi' is missing
ERROR: image 'images/t5_weapon_shrinkray_dragon_n.iwi' is missing
ERROR: image 'images/skorpion_iw5_nml.iwi' is missing
ERROR: image 'images/mtl_dingo_sight_front_nml.iwi' is missing
ERROR: image 'images/mtl_dingo_mag_bolt_nml.iwi' is missing
ERROR: image 'images/mtl_hg40_body_base_n.iwi' is missing
ERROR: image 'images/i_wpn_t7_loot_ar_famas_base_bullet_n.iwi' is missing
ERROR: image 'images/zombie_perk_bottle_magnet.iwi' is missing
ERROR: image 'images/mtl_hg40_mag_base_n.iwi' is missing
ERROR: image 'images/mtl_dingo_sight_rear2_nml.iwi' is missing
ERROR: image 'images/mtl_t6_wpn_zmb_raygun2_nml2.iwi' is missing
ERROR: image 'images/mtl_dingo_decals_nml.iwi' is missing
ERROR: image 'images/mtl_dingo_mag_teeth_nml.iwi' is missing
ERROR: image 'images/fear_viewhands_misty_n.iwi' is missing
ERROR: image 'images/mtl_hg40_bullet_nml.iwi' is missing
ERROR: image 'images/mtl_t6_attach_optic_reflex_nml.iwi' is missing
ERROR: image 'images/mtl_dingo_base_nml.iwi' is missing
ERROR: image 'images/mtl_hg40_barrel_base_n.iwi' is missing
ERROR: image 'images/t5_weapon_zom_moon_raygun_front_n.iwi' is missing
ERROR: image 'images/p_zom_moon_hacker_leather_n.iwi' is missing
ERROR: image 'images/mtl_t6_wpn_zmb_raygun_nml.iwi' is missing
ERROR: image 'images/mtl_dingo_mag_release_nml.iwi' is missing
ERROR: image 'images/mtl_dingo_grip_base_nml.iwi' is missing
ERROR: image 'images/mtl_hg40_bolt_base_n.iwi' is missing
ERROR: image 'images/t5_weapon_zom_moon_raygun_rear_n.iwi' is missing
ERROR: image 'images/t7_loot_pk_stock_base_n.iwi' is missing
ERROR: image 'images/t7_loot_pk_bolt_base_n.iwi' is missing
ERROR: image 'images/mtl_t6_attach_optic_reflex_lens_nml.iwi' is missing
ERROR: image 'images/fear_viewhands_richtofen_n.iwi' is missing
ERROR: image 'images/t7_loot_pk_upper_base_n.iwi' is missing
ERROR: image 'images/bo2_berlin_decal_dirt_splotch.iwi' is missing
ERROR: image 'images/t5_weapon_zsniper_n.iwi' is missing
ERROR: image 'images/i_wpn_t7_loot_ar_famas_bolt_base_n.iwi' is missing
ERROR: image 'images/t7_loot_pk_base_n.iwi' is missing
ERROR: image 'images/t5_weapon_ak_magazines_n.iwi' is missing
ERROR: image 'images/fear_viewhands_russman_n.iwi' is missing
ERROR: image 'images/t5_weapon_cz_75_n.iwi' is missing
ERROR: image 'images/mtl_dingo_trigger_base_nml.iwi' is missing
ERROR: image 'images/fear_viewhands_sarah_n.iwi' is missing
ERROR: image 'images/i_wpn_t7_loot_ar_famas_handgrd_base_n.iwi' is missing
ERROR: image 'images/fear_viewhands_takeo_n.iwi' is missing
ERROR: image 'images/mtl_dingo_mag_sleeve_cover_nml.iwi' is missing
ERROR: image 'images/zombie_perk_bottle_vulture.iwi' is missing
ERROR: image 'images/i_wpn_t7_loot_ar_famas_sights_base_n.iwi' is missing
ERROR: image 'images/t7_loot_pk_decal_n.iwi' is missing
ERROR: image 'images/w_aug_detail_n.iwi' is missing
ERROR: image 'images/zombie_perk_bottle_point.iwi' is missing
ERROR: image 'images/t7_loot_pk_barrel_base_n.iwi' is missing
ERROR: image 'images/mtl_dingo_stock_base_nml.iwi' is missing
ERROR: image 'images/t5_weapon_rpk_n.iwi' is missing
ERROR: image 'images/weapon_magpul_masada_new_nml.iwi' is missing
ERROR: image 'images/mtl_dingo_mag_sleeve_base_nml.iwi' is missing
ERROR: image 'images/~e4fa3435-rgb&$white-l-11.iwi' is missing
ERROR: image 'images/mtl_dingo_mag_clamp_nml.iwi' is missing
ERROR: image 'images/mtl_hg40_handguard_base_n.iwi' is missing
ERROR: image 'images/mtl_dingo_rail_cover_nml.iwi' is missing
ERROR: image 'images/weapon_scar_h_nrml.iwi' is missing
ERROR: image 'images/mtl_dingo_mag_base_nml.iwi' is missing
ERROR: image 'images/strap_n.iwi' is missing
ERROR: image 'images/t7_loot_pk_mag_base_n.iwi' is missing
ERROR: image 'images/c_gen_insidemouth_n.iwi' is missing
ERROR: image 'images/mtl_t6_attach_mag_ak_nml.iwi' is missing
ERROR: image 'images/weapon_rpg7_nml.iwi' is missing
ERROR: image 'images/skorpion_iw5_col.iwi' is missing
ERROR: image 'images/zombie_perk_bottle_cherry.iwi' is missing
ERROR: image 'images/zombie_perk_bottle_tombstone.iwi' is missing
ERROR: image 'images/zombie_perk_bottle_candolier.iwi' is missing
ERROR: image 'images/w_aug_n.iwi' is missing
ERROR: image 'images/mtl_dingo_bullet_nml.iwi' is missing
ERROR: image 'images/bo2_mtl_p6_zm_vending_banana.iwi' is missing
ERROR: image 'images/mtl_dingo_mag_sleeve_release_nml.iwi' is missing
ERROR: image 'images/fear_viewhands_dempsey_n.iwi' is missing
Database: Assets Sync Finished
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile ui
Loading fastfile localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
Setting initial state...
DirectX reports 2048 MB of video memory and 3956 MB of available texture memory.
Using video memory size to cap used texture memory at 2032 MB.
Picmip is set manually.
Using picmip 2 on most textures, 2 on normal maps, and 2 on specular maps
WARNING: Could not find zone 'D:\SteamLibrary 2\steamapps\common\Call of Duty World at War\zone\english\localized_common.ff'
Loading fastfile 'common'
used 41.51 MB memory in DB alloc
Loading fastfile 'patch'
used 2.06 MB memory in DB alloc
Error: Waited 1259 msec for missing asset "zombie_electric_shock_overlay".
Error: Could not load material "zombie_electric_shock_overlay".
Error: Could not load material "zombie_transporter_overlay".
Error: Could not load material "water_droplet".
Save Message First Frame Shown: 15940
sv_cheats is read only.
execing dvar_locker.cfg from disk
sv_cheats is read only.
Unused command for PC platform was called.
CL_Live_StopPrivateParty was called, calling Party_StopParty
Calling Party_StopParty() on party
Clearing migration data
PROFILES: setting server info to 0.0.0.0:0
starting to set profile info..
CL_Live_StopParty was called, calling Party_StopParty
Calling Party_StopParty() on lobby
Clearing migration data
Unknown command "splitscreen"
Profile updated successfully!
sv_cheats is read only.
execing dvar_locker.cfg from disk
sv_cheats is read only.
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile nazi_zombie_sumpf_load
Database: Assets Sync Started
Loading fastfile 'nazi_zombie_sumpf_load'
used 0.00 MB memory in DB alloc
Database: Assets Sync Finished
PROFILES: setting server info to 0.0.0.0:0
Couldn't get profiles instance, are we logged on?
------ Server Initialization ------
Server: nazi_zombie_sumpf
Database: Assets Sync Started
Database: Assets Sync Finished
----- R_Init -----
DirectX reports 2048 MB of video memory and 3895 MB of available texture memory.
Using video memory size to cap used texture memory at 2032 MB.
Picmip is set manually.
Using picmip 2 on most textures, 2 on normal maps, and 2 on specular maps
Save Message First Frame Shown: 22844
Database: Assets Sync Started
Database: Assets Sync Finished
Unloaded fastfile ui
PMem_Free( ui, 0 )
Loading fastfile localized_nazi_zombie_sumpf
Database: Assets Sync Started
Loading fastfile 'localized_nazi_zombie_sumpf'
used 9.89 MB memory in DB alloc
Database: Assets Sync Finished
Loading fastfile nazi_zombie_sumpf_patch
Database: Assets Sync Started
Loading fastfile 'nazi_zombie_sumpf_patch'
used 1.29 MB memory in DB alloc
Database: Assets Sync Finished
Loading fastfile nazi_zombie_sumpf
Loading fastfile 'nazi_zombie_sumpf'
Error: Need 80348568 more bytes of 'main'

Unhandled exception caught