[RELEASE] Clinic Of Evil (updated) [05/11/2018]

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Created 905 days ago
by IZaRTaX
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Clinic of Evil (Original idea based on a real urban exploration)

In the summer of 2015 I went in an urbex with a lot of friends. So I thought why not make a map like this based on a sanatorium.

Mega:
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Changelog [05/11/2018]

-Earthquake actions (blue ball , through wall)
-Clocks revisited (Earthquake actions + fx)
-Rare glitch with the well (wait statement -0.1) (coop)
-Textures Clip fixed near the elevator

-New step with the ball (avoid to camp) [levitation]
-Rare glitch with the final chairs (players stuck, coop only)

-New step ending (after climbing the ladder)
-New step with the plane (difficulty increase)

-Action double doors removed (scripted,blood room)
-Prison room new steps (well)
-Brutus increase (cave + statue)
-Gonddola (infinite click sound) fixed (also works for t4m)

-Plane lock and unlock weapons
-Courtyard portals

-Olympia cost (reduced to 750)
-Elevator cost (reduced to 750)

-Numbers action (fx + shake)
-Clips and textures (prison room)

-Script structure removed (fx and sound, scripted only)
-Brutus spawn points
-Soundaliase (fixed for Elevator and Gondola)

It's a .rar file download winrar to extract the file https://www.win-rar.com/postdownload.html?&L=10


this map doesn't required T4M

for a better experience remove T4M

This map has many features:

   - Mob of the Dead Style environment
   - Variety of weapons (BO2, AW, Custom)
   - Gondola
   - Acid Gat
   - Brutus
   - Shield
   - EE
   - Endgame
   - And much more...

Preview


(2015 urbex with friends)

(For people who said it's a verruckt or motd remake)




















Credit :

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Treyarch (CodWaw mod tools)

IZaRTaX (map,level documentation,level design,game design,scripts,fx's,sound,textures,models,lights)

RDV (elevator,gondola,character zombies,acidkit,shield,hud,Pause Menu,brutus,hintstrig,scripts)
ElTitoPricus (weapons,character players,character sound)
Andy Whelan (photoshop template)
Harry Bo21 (shield, electric cherry,hintstrig)

DidUknowiPwn (t6 hud)
DuaLVII (rotating doors,zmb spawn system)
Tom_BMX (tools)
Wollowizzy (beta tester)

Last Edit: November 17, 2018, 11:46:08 pm by IZaRTaX
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Cant wait for download to finish :gusta:
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Aye mate you don't know me so y don't you shut tf up ok buddy :)

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OMG, it's not usually I am pumped for a map, but...I am pumped!!!
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WAW: Supra2k
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FINALLY  :rainbow: :rainbow:
Last Edit: June 21, 2016, 06:02:16 pm by HitmanVere
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Waited a lot for this one,after your previous masterpieces.Downloading it now.
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Yay a new map, can't wait to play this one.
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Yes! finally this masterpiece here, Downloading now!
Congrats: IZaRTaX, Tito and RDV :)
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Dat detail tho.  :gusta:

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i love love ur map man keep up the great work  ;D :D :)
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Yes finally the release of the map !
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Anyone know how to install this? I have it downloaded, but my ineptitude with computers keeps me from doing anything.
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Could you make a media fire download? Mega Sync doesn't work most of the time for me. If not that's completely fine.
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Was playing a bit with Hitman and ProRevenge before his dial-up kicked in lmao.

This map is beyond amazing, it is beyond what I have seen from AAA studios, it is just plain amazing. The mapping, design, layout, features, the little details, everything. You should be working for 3arc. :)
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Anyone know how to install this? I have it downloaded, but my ineptitude with computers keeps me from doing anything.

 unzip  _clinic_of_evil_by IZaRTaX.rar and launch the clinic_of_evil.exe
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Was playing a bit with Hitman and ProRevenge before his dial-up kicked in lmao.

This map is beyond amazing, it is beyond what I have seen from AAA studios, it is just plain amazing. The mapping, design, layout, features, the little details, everything. You should be working for 3arc. :)

I second this, the mapping is second to none and for mainly using stock textures it looks bloody fantastic, the lighting was nice which is a damn pain in WaW, the gun models were fantastic and felt very fluid to use, the map had an overall very professional feel about it, honestly felt like it was made by a full dev team and not a few modders in their spare time :)
Everyone who helped with this map has definitely got skills :D

 
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