Author Topic: [31/40] Bus Depot - Breaking News: Treyarch zombies team recruits RichGaming!  (Read 2338 times)

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Offline Xperience

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Map: Bus Depot

This map was made by RichGaming


Setting: Ten seconds after closing your eyes as you rest your head to sleep you suddenly open them to see the strangely familiar bus station from Tranzit zombies! No, this isn't a bad dream; this is reality. Your objective: to escape the bad dream and discover the truth (that RichGaming can create a better map in his freetime than Treyarch employees can create to keep their job!).

Positives: In every Treyarch zombies map there're always a few random doors that actually don't open and leave the player in deep thought (or disappointment). For starters, these doors don't exist in the "new" Bus Depot. The more and more I saw of this map, the more I came to the conclusion that there was a good amount of thought put into the layout of the map. The soul chests were placed almost perfectly. Bus Depot has just enough buildables but not too many to state that the mapper "overused his resources". Continued, many of the textures were spot on and the lava that appears on the players' screens as they run over it is much cooler than the lava from Black Ops 2 imo. I was very satisfied with the weapon selection, which includes a few AW submachine guns, the Mauser, a suprisingly half decent M8A1, the famous Sliquifier, a gorgeous CEL-3 Cauterizer, and many more. Furthermore I was happy to see a few small features such as a bank, a fridge, dig sites, a boss, and a special reappearance of Nacht.


Courtesy of Scobalula

Negatives: I wasn't able to explore all aspects of the map but was a bit disappointed with the out of map textures. They were plain and took away a little from the beautiful playable area textures (although the background buildings/silhouettes were sweet). The invisible barriers were quite annoying when running through the corn field and players can get stuck when running against them. If that doesn't speak for itself, I don't know what does (Don't do corn, kids). Furthermore, it seems to me that a reoccuring theme with mappers today is to include every perk ever made in their map (which isn't a bad thing if the perks are spaced rediculously far apart from one another). A few of the custom weapons weren't able to be pack-a-punched (typical :/). Thankfully (in v1.1) the end game radio prices were changed (originally 30k). Not too many problems but just enough for me to pull out the poker face :poker:

Conclusion: Overall, Bus Depot was a pretty solid map. Although a few custom features (like the # of perks) were abused, the map was well done and fun! To say the least, Bus Depot by Rich was a mix of a stationary Tranzit and Origins. I would like to see more built onto this map btw. Although it wasn't an incredibly small map, it could be improved with some more work. But anyways, great map Rich, looking forward to the next one man :)

Level of Detail: 9/10
Custom Content: 8/10
Fun Scale: 7/10
Replayability: 7/10

Score: 31/40

Download Link: http://ugx-mods.com/forum/index.php/topic,10658.0.html
« Last Edit: April 29, 2016, 10:43:00 am by Xperience »

zombie lover / beta tester in training / perfectly loved

Offline CreepersAreEpic

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Good review Xperience! Looking forward to your next one! :)
"My maps might not be the best looking, or the most hyped, but I still release them in hopes that they can make others somewhat happy"

- Ping

Offline RichGaming

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Thanks for the review! Glad to hear you enjoyed! :D
YouTube: YouTube.com/RichGaming
Twitter: Twitter.com/RichGaming


Offline Xperience

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Thanks for the review! Glad to hear you enjoyed! :D

My pleasure, Rich. Thanks for the sweet map, man! :P