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[Tutorial] Black Ops 3 Round Chalk-system (Numbers after Round 5)

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Created 8 years ago
by HitmanVere
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In World at War up to Black Ops 2, rounds show chalks up to round 10. They changed this in Black Ops 3 to show chalks up to round 5. Not hard modification to do, so I decided to release this.

All modifications are done in _zombiemode.gsc in functions chalk_one_up() and round_start()



First, search for this:

Code Snippet
Plaintext
		level.chalk_hud1 = create_chalk_hud();
level.chalk_hud2 = create_chalk_hud( 64 );
   
Comment out level.chalk_hud2 = create_chalk_hud( 64 );, so it looks like this:

Code Snippet
Plaintext
		level.chalk_hud1 = create_chalk_hud();
// level.chalk_hud2 = create_chalk_hud( 64 );


   
Then search for this: hud = undefined;
Under it should be if and else-statements like this:

Code Snippet
Plaintext
	hud = undefined;
if( level.round_number < 6 || level.round_number > 10 )
{
hud = level.chalk_hud1;
hud.fontscale = 32;
}
else if( level.round_number < 11 )
{
hud = level.chalk_hud2;
}

Replace if and else-statements under it, so it looks like this:

Code Snippet
Plaintext
	hud = undefined;
if( level.round_number < 6 || level.round_number > 5 )
{
hud = level.chalk_hud1;
hud.fontscale = 32;
}
else if( level.round_number < 11 )
{
hud = level.chalk_hud2;
}
   


Then go more down and you should see this:

Code Snippet
Plaintext
	if( level.round_number > 10 )
{
hud SetValue( level.round_number );
}
   
Change it to:

Code Snippet
Plaintext
	if( level.round_number > 5 )
{
hud SetValue( level.round_number );
}


   
Then again, more down until you see this:

Code Snippet
Plaintext
	if( level.round_number > 10 )
{
}
else if( level.round_number > 5 )
{
hud SetShader( "hud_chalk_" + ( level.round_number - 5 ), 64, 64 );
}
else if( level.round_number > 1 )
{
hud SetShader( "hud_chalk_" + level.round_number, 64, 64 );
}
   
Change it to:

Code Snippet
Plaintext
	if( level.round_number > 5 )
{
}
else if( level.round_number > 1 )
{
hud SetShader( "hud_chalk_" + level.round_number, 64, 64 );
}



To fix round number going too much to left, change this:

Code Snippet
Plaintext
//		hud.x = 0;

To this:

Code Snippet
Plaintext
hud.x = 10;

Remember to remove // on that, so it gets uncommented, otherwise it wont work.



After this, compile mod with modified _zombiemode.gsc included and it should work.

Comment, if you get any issues with this script. I have used this script in Project Contamination: Awakening and nobody has reported any bugs with it, so it should work.

Might update this tutorial at one point to have chalks changing immediately like in Black Ops 3, but for now, this should be enough, lol
Last Edit: February 22, 2016, 12:39:54 pm by HitmanVere
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Wonderful tutorial, worked perfectly! :cute:
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sweet awesome little feature, thanks for the tut :D
Last Edit: February 22, 2016, 10:27:41 pm by XEcW22
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Very nice tut. Thx :).
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Thank you!  :nyan:
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Thx, will come in handy when I'll be trying to get Black Ops II and down chalk system back.

 
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