In World at War up to Black Ops 2, rounds show chalks up to round 10. They changed this in Black Ops 3 to show chalks up to round 5. Not hard modification to do, so I decided to release this.
All modifications are done in _zombiemode.gsc in functions chalk_one_up() and round_start()
First, search for this:
Comment out level.chalk_hud2 = create_chalk_hud( 64 );, so it looks like this:
Then search for this: hud = undefined; Under it should be if and else-statements like this:
Replace if and else-statements under it, so it looks like this:
Then go more down and you should see this:
Change it to:
Then again, more down until you see this:
Change it to:
To fix round number going too much to left, change this:
To this:
Remember to remove // on that, so it gets uncommented, otherwise it wont work.
After this, compile mod with modified _zombiemode.gsc included and it should work.
Comment, if you get any issues with this script. I have used this script in Project Contamination: Awakening and nobody has reported any bugs with it, so it should work.
Might update this tutorial at one point to have chalks changing immediately like in Black Ops 3, but for now, this should be enough, lol
Last Edit: February 22, 2016, 12:39:54 pm by HitmanVere