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Removing endings?

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Created 2 weeks ago
by Amateur_Hour
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How feasible is it to remove the endings from some custom maps? For me, personally, a map having an ending really ruins it. It turns it into a mission with infinitely respawning enemies, as opposed to a survival mode. Would something like this be a lot of work? I wish Clinic of Evil, for instance, wasn't like that.
Last Edit: December 28, 2024, 10:58:28 pm by Moderator (Approval)
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My published cod maps:

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Black Ops Perks: https://www.ugx-mods.com/forum/scripts/55/call-of-duty-world-at-war-black-ops-perks/22180/
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gympie6's Contact & Social LinksTeffrieGympie5#5971TheRevenantSkullTeffrie
For me it's the opposite because otherwise it feels like a session of endless waves of zombies.
It's not hard to disable the buyable ending but why do you want to do that?
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Endless waves of zombies is the entire point of the game mode, as far as I'm concerned. Hell, I don't think it was possible to win until BO2. Once you add an ending, it's basically just a mission with infinitely respawning enemies. And hell, the game has a campaign for that. Also kills the replay value. I'm far more likely to try and beat a high score than I am to replay the campaign. I mean once you've beat a map, what else is there?
Last Edit: December 29, 2024, 01:47:32 pm by Amateur_Hour
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gympie6's Contact & Social LinksTeffrieGympie5#5971TheRevenantSkullTeffrie
To be honest, I played most COD maps did once because I was bored after surviving the x amount of rounds.
I am playing the same scenario over and over again.
That's also why I prefer to make my own maps rather than playing them.
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To be honest, I played most COD maps did once because I was bored after surviving the x amount of rounds.
I am playing the same scenario over and over again.
That's also why I prefer to make my own maps rather than playing them.
Usually that means the map isn't difficult enough. They kept making maps easier and easier, and people started to get bored, so they started to add easter eggs to try and offset the boredom. Before long, the maps were just reduced to missions/easter egg hunts with infinitely spawning enemies. I had the misfortune of playing BO3 zombies at a friends house. On my first try I reached round 30 with only starting room weapons. Of course people will get bored. I'm not surprised. But a good well made map keeps me coming back to try and beat my last high score. A map like...Clinic of Evil, beautiful as it may be, well...I beat it. I won. What now? I can't double win. How many rounds you survive doesn't even matter if you can win. Hell, if you can win, then surviving to a high round is even worse since you could just race to victory instead. Anyhow, how hard do you reckon it would be to get rid of these endings? Keep in mind that, admittedly, I have no experience at all in map-making.
Last Edit: January 01, 2025, 07:58:12 pm by Amateur_Hour
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Usually that means the map isn't difficult enough. They kept making maps easier and easier, and people started to get bored, so they started to add easter eggs to try and offset the boredom. Before long, the maps were just reduced to missions/easter egg hunts with infinitely spawning enemies. I had the misfortune of playing BO3 zombies at a friends house. On my first try I reached round 30 with only starting room weapons. Of course people will get bored. I'm not surprised. But a good well made map keeps me coming back to try and beat my last high score. A map like...Clinic of Evil, beautiful as it may be, well...I beat it. I won. What now? I can't double win. How many rounds you survive doesn't even matter if you can win. Hell, if you can win, then surviving to a high round is even worse since you could just race to victory instead. Anyhow, how hard do you reckon it would be to get rid of these endings? Keep in mind that, admittedly, I have no experience at all in map-making.
Have you tried to play one of my latest maps called: Subzero?
Well every additional script can be found inside the MAPNAME.IWD
Open one of these files and search for something like: "press &&1 to End the Game" or "end_game" or "ending"
and remove all references to these parts of script.
 
This is an example of how buy-able endings are implemented: https://www.ugx-mods.com/forum/scripting/110/buyable-ending-all-in-zombiemapname-gsc/23357
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Have you tried to play one of my latest maps called: Subzero?
Well every additional script can be found inside the MAPNAME.IWD
Open one of these files and search for something like: "press &&1 to End the Game" or "end_game" or "ending"
and remove all references to these parts of script.
 
This is an example of how buy-able endings are implemented: https://www.ugx-mods.com/forum/scripting/110/buyable-ending-all-in-zombiemapname-gsc/23357
I considered it. Since it looks like a beautifully made map. But I'm quite strict in adhering to my no-endings rule. In any case, I commend you on the attention to detail and creativity. Thanks for the advice, I'll definitely look into it.
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I considered it. Since it looks like a beautifully made map. But I'm quite strict in adhering to my no-endings rule. In any case, I commend you on the attention to detail and creativity. Thanks for the advice, I'll definitely look into it.
Go with the flow. This map is not boring, trust me. ;) 
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Go with the flow. This map is not boring, trust me. ;)
I'm sure it's fun. But rules are rules. Though, if I can find a way to disable the ending, which I plan to try thanks to your help, I'll absolutely check it out, because it does look very nice. So far I'm making good headway. Downloaded it and I think I was able to remove the ending. I'll see if my changes worked, and then I'll be sure to try the map out.
 
Edit: so I modded the map to remove the ending and gave it a playthrough, and it was every bit as good as I'd expected. The attention to detail was very good. So many people forget snow on rooftops and it looks bizarre, but you remembered. The underground sections really stood out to me. Everything felt nicely polished. And the music was excellent, really. As far as criticisms go? The heating system was a bit...tedious. I often felt a bit tethered to heaters. The attack dog powerup felt a bit underwhelming. I feel like PHD Flopper could have really been good in the map. A top quality map. Very good. I shall look forward to playing it some more.
Last Edit: January 05, 2025, 01:35:07 pm by Amateur_Hour
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I am looking forward to your full review of the map. (PHD is actually in the map but it's a hidden easter egg, I am curious if you can find it.)
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I am looking forward to your full review of the map. (PHD is actually in the map but it's a hidden easter egg, I am curious if you can find it.)
I can't make a full review of the map because I don't have access to that sub-forum and the original release post of your map is locked. :'( 
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I have no idea what you mean.
In case you have troubles downloading the map you can also look here: https://callofdutyrepo.com/2022/07/01/subzero/
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I have no idea what you mean.
In case you have troubles downloading the map you can also look here: https://callofdutyrepo.com/2022/07/01/subzero/
To post in the custom reviews section you need approval from the admin. 
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You may also post it here if you like or make a youtube video.  :)
Last Edit: January 10, 2025, 06:53:32 pm by gympie6

 
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